Ship Graveyard
After their ship gets dragged down a whirlpool in the Torna Canal, the party washes ashore in a perilous maze composed of sunken vessels and wreckage. The party must traverse flooded decks, cabins, and submerged paths while discovering Faris's true identity during a rest stop. After reaching the end, Galuf's amnesia saves everyone from an illusion, prompting a boss battle to escape toward the town of Carwen.
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Key fights
Enemies: Siren
Threats: Uses elemental magic like Fire, Blizzard, and Thunder in living form, then switches to an undead form that uses Venomous Clasp and status spells
Weaknesses and resistances: Living form has no elemental weakness and high magic defense; undead form is weak to Fire and Holy and harmed by restorative magic, but absorbs Poison
Tactics: Attack with physical strikes during her living form, then quickly switch to Fire spells, Potions, or Cure magic when she turns into her undead state
Rewards: Bronze Armor
Enemies
Undead foe vulnerable to restorative spells and fire
Aquatic fiend that possesses the Transfusion Blue Magic spell
Appears in submerged sections of the wreck
Tips
- You can sleep in the bed inside the cabin of Faris's stranded vessel right at the start to completely restore HP and MP for free.
Not listed for this area: secrets, shops and people.
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