Guides / Dragon Age: Origins - Ultimate Edition
Ostagar
After completing the Origin story, the Warden arrives at the military encampment of Ostagar to undergo the Joining ritual and prepare for battle against the Darkspawn. The Warden must speak to King Cailan, gather Duncan's recruits, retrieve treaties from the Korcari Wilds, survive the Joining, and subsequently hold the Tower of Ishal during the grand battle. The entire camp is abandoned to the Darkspawn horde after the battle, making the initial daytime camp completely inaccessible once the plot advances.
Don't miss 0/7
Secrets
0/1
Enemies
Standard melee darkspawn archers and foot soldiers encountered inside the Tower of Ishal.
Taller darkspawn warriors with higher health and offensive skills, often commanding Genlocks.
Boss encounter at the top of the Tower of Ishal; capable of grabbing and pummeling party members and using sweeping charge attacks.
Shops and people
- Ostagar Quartermaster: Sells weapons, armor, crafting ingredients, potions, and inventory-expanding backpacks.
- Tranquil Proprietor: Sells basic mage staves, robes, and lyrium potions near the camp's center.
Tips
- Buy the Backpack from the Ostagar Quartermaster immediately upon arriving in the daytime camp, as his inventory resets after returning from the Korcari Wilds at night, allowing you to purchase a second backpack.
- The entire daytime camp becomes inaccessible after the battle of Ostagar, so explore thoroughly, pick all accessible locks, and complete side quests before speaking to Duncan to initiate the Joining.
- During the Ogre fight at the top of the Tower of Ishal, utilize the archers to kite the boss and spread your party out to avoid group-wide knockdown charges.
Stuck somewhere in Dragon Age: Origins - Ultimate Edition?
Quest Compendium sees your screen while you play: ask about exactly where you are, and keep this guide open right beside your game.
Get live help while you play