Guides / Dragon Age: Origins - Ultimate Edition
Amaranthine
Amaranthine is the primary human city and trading hub in the Awakening expansion, governed by the player as the Arl of Amaranthine. The Warden visits to investigate darkspawn sightings, resolve political conflicts, and recruit allies, notably encountering the rogue Anders early on and later finding the elven mage Velanna's lead or recruiting the dwarf Sigrun nearby. Later in the campaign, the city falls under direct darkspawn siege, forcing the player into a major decision to either burn Amaranthine to the ground to save resources or defend it street by street.
Don't miss 0/2
Secrets
0/1
Enemies
Fought during the "Law and Order" questline if you choose to side with Constable Aidan and the city guard.
High-ranking talking darkspawn commander fought if you choose to defend Amaranthine during the endgame siege.
Stealthy darkspawn that ambushes the party in the city streets during the siege of Amaranthine.
Shops and people
- Glassric the Weaponsmith: High-tier weapons, armor, and runecrafting materials located in the market square.
- Octham the Grocer: Crafting ingredients, gifts, and basic supplies found in the central market.
- Henley: Various trade goods, crafting recipes, and potion reagents in the market district.
Tips
- Siding with Constable Aidan or the smugglers locked in the tavern will permanently lock you out of the opposing faction's questline for the rest of the expansion.
- Completing the defensive upgrades for Vigil's Keep before triggering the siege gives you the strategic freedom to save the city of Amaranthine without automatically dooming the Keep to total destruction.
Stuck somewhere in Dragon Age: Origins - Ultimate Edition?
Quest Compendium sees your screen while you play: ask about exactly where you are, and keep this guide open right beside your game.
Get live help while you play