Guides / Divinity: Original Sin 2 - Definitive Edition

Sawmill

Divinity: Original Sin 2 - Definitive Edition guide · Infiltrating the Lone Wolves' base
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The Sawmill is a heavily fortified compound in northern Reaper's Coast serving as the main hideout for the Lone Wolves mercenary group. Players must navigate or eliminate Roost Anlon's gang to rescue the captured elven Scion, Saheila, and advance Ifan ben-Mezd's personal quest. You can enter peacefully with Ifan in your party or by bluffing the guards, but you will eventually have to fight Roost and his inner guard on the upper floor.

Don't miss 0/1

Achievements here

A Sheep in Wolf's Clothing MissableFree Saheila from Roost Anlon's room and escort her safely off the Sawmill grounds without triggering any combat with the Lone Wolves.

Achievement guide and roadmap →

Items

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Secrets

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Enemies

Roost Anlon

High-ranking Lone Wolf boss stationed on the second floor who summons two powerful elemental wolves to assist him.

Slane the Crossbowman

Positioned high on the catwalks above the central courtyard, providing dangerous ranged physical burst damage if alerted.

Mummy Dearest

Lone Wolf alchemist who will turn hostile alongside the rest of the camp if fighting breaks out.

Shops and people

  • Corbin Day: Fletcher who sells fletching materials and bows, and can later be recruited to the Lady Vengeance if freed from Roost's control

Tips

  • Having Ifan ben-Mezd talk to the gatekeeper allows the entire party to enter the Sawmill peacefully without triggering an immediate camp-wide battle.
  • Shut all doors to Roost Anlon's upper-floor room before initiating combat with him to prevent the entire courtyard below from joining the encounter.
  • Escorting Saheila out after killing Roost will turn any remaining Lone Wolves in the compound permanently hostile, so clear a safe path through the camp beforehand.

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