Guides / The Legend of Zelda: A Link to the Past

Desert Palace

The Legend of Zelda: A Link to the Past guide · Second dungeon
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The Desert Palace is the second dungeon of the Light World, located in the Desert of Mystery. Link must navigate a mix of indoor sandy rooms and an outdoor cliff ledge to reach the back section of the temple. The goal is to obtain the Power Glove and defeat the Lanmolas to claim the Pendant of Power.

Items

0/6

Enemies

Lanmola
Weak to Arrows or Ice Rod or Spin Attack

A trio of giant sandworms serving as the dungeon boss that erupt from the sand and shoot rocks.

Eyegore
Weak to Bow and Arrow

Stone statues that activate when approached and can only be damaged when their single eye is open.

Beamos

Invulnerable rotating pillars that fire a laser beam across the room when they spot Link.

Popo
Weak to any weapon

Small spiky creatures that move in erratic bursts across the floor.

Devalant
Weak to any weapon

Sand pit monsters that emerge from sand vortices to spit fireballs at Link.

Flying Tiles
Weak to Shield

Floor tiles that rip themselves from the ground and fly directly at Link one by one.

Tips

  • Stand in a corner or hold your shield facing outward to deflect or block the room's Flying Tiles until they exhaust themselves.
  • Watch the flying dirt particles on the sand during the Lanmola boss fight to predict where the worms will breach the surface.
  • You must exit through a southwest doorway out to an outdoor ledge to reach the northern entrance for the second half of the palace.

Not listed for this area: secrets, shops and people.

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