The Key
The Key is a massive orbital space station in the Kryx system serving as the primary headquarters for the Crimson Fleet. When infiltrating the faction during the United Colonies SysDef questline, it acts as a central hub where you meet leadership, complete pirate missions, and report back to your undercover handlers. Navigating its corridors safely requires maintaining your pirate cover while searching for evidence to build a case against the Fleet.
Achievements here
Items
0/3
Secrets
0/1
Enemies
Neutral while your undercover disguise is active, but they turn hostile station-wide if you break cover or side with SysDef in the finale.
The Crimson Fleet leader fought at the command deck if you choose SysDef over the Fleet in the final confrontation.
Shops and people
- Zuri Abara: Assorted weapons, rare ammunition, and general pirating gear
- Aludra Tane: Upgraded weaponry, tactical gear, and combat explosives
- Jasmine Durand: Ship repair services, specialized ship parts, and unregistered vessel registration
Tips
- The Key is one of the best locations in the Settled Systems to fence contraband and stolen goods, as vendors here do not care about legality and boast high credit pools.
- Avoid committing crimes against fellow pirates on the station, as Crimson Fleet bounties apply internally and will turn the entire base hostile until paid.
- Install scan jammers or shielded cargo holds bought from Jasmine Durand to safely haul contraband to and from The Key without getting caught by faction patrols elsewhere.
Stuck somewhere in Starfield?
Quest Compendium sees your screen while you play: ask about exactly where you are, and keep this guide open right beside your game.
Get live help while you play