Guides / Sekiro: Shadows Die Twice - GOTY Edition
Hirata Estate (Father's Memory)
Accessed by offering the Father's Bell Charm to the Buddha statue at the Dilapidated Temple, this memory presents an alternate, shortened version of the burning estate starting near the burning courtyard. Wolf must battle through Ministry assassins, bandits, and rematches with formidable opponents to reach the Hirata Audience Chamber. Defeating the master shinobi awaiting in the hidden hall yields the critical relic needed to achieve the Purification ending.
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Achievements here
Key fights
Enemies: Lone Shadow Masanaga the Spear-Bearer and summoned hunting dogs
Threats: High-posture kick strings, venom-coated slashes, jump-stomp attacks, thrust kicks, and whistle-summoned hounds
Weaknesses and resistances: Mikiri Counter against kick thrusts; Finger Whistle to turn hounds or Firecrackers to disperse them
Tactics: Clear the bridge guards, lure him to summon dogs, flee across the bridge to drop aggro, sneak back for a stealth deathblow on his first health bar, then deflect sword combos and Mikiri Counter his thrust kick
Rewards: Prayer Bead
Enemies: Juzou the Drunkard and one allied Lone Shadow shinobi
Threats: Wide nodachi sweeps, poisonous breath sprays, blade poisoning, and rapid support attacks from his ninja ally
Weaknesses and resistances: Stealth backstab on the ally; Puppet Ninjutsu
Tactics: Use stealth and Gachiin's Sugar to assassinate perimeter bandits, lure out and eliminate the Lone Shadow ally (or turn him with Puppeteer Ninjutsu), break line of sight until Juzou resets, stealth deathblow Juzou's first node, and dodge his heavy slams to punish his flanks
Rewards: Prayer Bead, Heavy Coin Purse
Enemies: Owl (Father)
Threats: Firecracker-slash combos, sweeping perilous slashes, shadowfall thrusts, jumping overhead slams, spirit owl teleportation ambushes, and flaming owl projectile charges
Weaknesses and resistances: Mortal Draw during recovery windows, Mikiri Counter on thrusts, jumping over low sweep/flaming owl attacks
Tactics: Stay aggressive to limit posture recovery; dodge forward-right through his firecracker toss to strike his side; leap over the burning spirit owl and immediately ready a Mikiri Counter for his incoming thrust; sprint away when he vanishes into his glowing spirit owl to evade his drop-strike
Rewards: Memory: Foster Father, Aromatic Flower
Enemies
Summons hunting dogs by whistling and uses poison blade combos alongside perilous kicks
Accompanies Juzou the Drunkard in the courtyard
Repositioned with an allied Lone Shadow shinobi; coats his nodachi with poison and exhales venomous breath
Patrolling roofs and courtyard perimeters
Armed with torches, swords, and bows throughout the main courtyard
Summoned in packs by Masanaga during combat
Tips
- Eavesdropping and acquiring the Father's Bell Charm from Emma must be done before defeating the Divine Dragon at Fountainhead Palace, or this memory visit becomes permanently locked out for that playthrough.
Not listed for this area: secrets, shops and people.
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