Guides / Sekiro: Shadows Die Twice - GOTY Edition
Ashina Castle (Shinobi Invasion)
Ashina Castle enters a dusk state after collecting the key quest items, locking all castle Sculptor's Idols and forcing entry through the Abandoned Dungeon Entrance. Interior Ministry forces and rogue shinobi occupy the fortress in conflict with the surviving Ashina defenders. Wolf must scale the tower to reach the roof where the Great Shinobi Owl awaits for an encounter that dictates the game's branching storylines.
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Key fights
Enemies: Great Shinobi Owl
Threats: Firecrackers, anti-healing Lloyd-style smoke orbs, wide-cleaving slashes, shuriken throws, and executing Mikiri Counters against Wolf's thrusts
Weaknesses and resistances: Susceptible to vitality vitality chipping after deflecting heavy jumping strikes and vulnerable to dodge counters
Tactics: Avoid using thrust attacks, dodge through his jumping flip slash to punish his recovery, and step away from his healing-prevention smoke canisters
Rewards: Memory: Great Shinobi Owl, Aromatic Branch
Enemies: Lone Shadow Vilehand and a Lone Shadow minion
Threats: High-speed sweeping kicks, heavy sword combos, and poison-coated unarmed strikes
Weaknesses and resistances: Mikiri Counter against the perilous thrust kick
Tactics: Use Puppeteer Ninjutsu on the bystander ninja to turn the fight into a two-on-one duel, then prioritize deflecting combos and countering the final thrust kick
Rewards: Prayer Bead, Lump of Fat Wax
Enemies: Lone Shadow Masanaga the Spear-Bearer
Threats: Rapid consecutive kicks, poison buildup, and aggressive sweeping slashes
Weaknesses and resistances: Mikiri Counter against perilous thrust kick
Tactics: Clear the nearby hounds beforehand, initiate the fight with a stealth Deathblow from the shrine's rear, and cure poison with Antidote Powder
Rewards: Prayer Bead, Yellow Gunpowder
Enemies
Deadly assassins allied with the Interior Ministry that utilize rapid sword slashes, sweeping kicks, and heavy poise.
A secondary ogre trapped inside the lower ground floor of the castle tower that breaks free when approached.
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