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Mythril Mine

FINAL FANTASY VII REBIRTH guide · Chapter 3: Journey through the mines
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In Chapter 3, the party enters the Mythril Mine to pass through the mountains toward Junon while following the robed figures. Inside, the group is split into two distinct paths, requiring you to play as Cloud's team and Barret's team separately. Navigating the tunnels involves minecart puzzles, climbing crags, and dealing with Shinra forces along with native cavern monsters before facing Mythril Golem.

Achievements here

Honorary TurkProgress the main story and complete Chapter 3.

Achievement guide and roadmap →

Items

0/3

Enemies

Crier
Weak to Fire

Flying cave bat that inflicts status ailments and can be pressured quickly with ranged fire attacks.

Crawlhole
Weak to Ice

Burrows into the ground to ambush party members; expose and pressure it with Blizzard spells.

Ogre
Weak to Poison

Heavy-hitting brute that enters a pressured state if you stagger or interrupt its wind-up attacks.

Mythril Golem
Weak to Lightning

Boss found at the end of the mines that equips mineral armor; destroy its head and arm weak points to pressure it.

Tips

  • When playing as Barret, use his ranged arm attacks to target overhead levers and ropes to drop pathways and ladders for your companions.
  • Rest at the blue bench near the final vending machine before the deep mine cavern to fully restore party HP and MP before fighting the boss.
  • Equip Fire and Ice materia among Cloud and Tifa early on, as subterranean swarms are especially weak to elemental area attacks.

Not listed for this area: secrets, shops and people.

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