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Grasslands

FINAL FANTASY VII REBIRTH guide · Chapter 2: Exploration after Kalm
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The Grasslands is the first expansive open-world region you explore in Chapter 2 after escaping the town of Kalm. Cloud and the party must track down a chocobo at Bill's Chocobo Ranch to safely cross the Swamplands and evade the Midgardsormr. Along the way, Chadley provides the party with the World Intel system to analyze the region, locate resources, and challenge combat trials.

Achievements here

No "I" in "Synergy"Execute any synergy ability in combat after building enough synergy charges with two party members.
Unfettered FriendshipAttack an enemy or appendage that has pinned or bound one of your allies to set them free.
Team PlayerUse any synergy skill while guarding in combat.
A Materia WorldEarn enough AP from battles to level up any equipped orb of materia.
Caching InFind and open all treasure chests located at any single marked cache location.
Intelligence AideComplete any five separate World Intel objectives for Chadley in the open world.
Weapons 101Repeatedly use a weapon's unique ability in combat until its proficiency reaches 100%.
Fledgling SummonerSummon any entity to the battlefield once the summon gauge is fully charged during a qualifying battle.
Swampy SituationDefeat the Midgardsormr boss at the end of Chapter 2 to cross the Swamplands.
I Brake for ChocobosFind and restore three fallen chocobo stop signs by pulling them upright while riding a chocobo.
Expert Ex-kweh-vatorFollow your chocobo's scent trail to dig up two hidden treasures buried in the ground.
Cryptic CameoComplete the Protorelic questline in the Grasslands region to meet the mysterious swordsman Gilgamesh.
Director of Regional IntelligenceComplete every piece of Chadley's World Intel located within a single region.
Intelligence SpecialistComplete World Intel objectives at 50 distinct locations across the world map.
Bladesman of LegendDefeat Gilgamesh at Gilgamesh Island after completing all regional Protorelic investigations.

Achievement guide and roadmap →

Items

0/3

Secrets

0/1

Enemies

Mandragora
Weak to Fire

Swarms in groups and can inflict negative status effects like Sleep and Poison.

Mu
Weak to Ice

Small burrowing creatures that flee quickly and utilize ranged earth-based attacks.

Levrikon
Weak to Fire, Ice

Large bird that charges forward aggressively; damaging it heavily during specific attacks will pressure it.

Thunderclaw
Weak to Ice

Fast beast that uses lightning-infused strikes; parrying or hitting with Ice quickly fills its stagger bar.

Midgardsormr
Weak to Fire

Chapter 2 boss encountered at the edge of the Swamplands; can swallow party members and covers the battlefield in burning terrain during its final phase.

Shops and people

  • Bill's Chocobo Ranch Tack Shop: Chocobo customization equipment (cap, saddle, and greaves) in exchange for Golden Plumes
  • Chadley: Materia development services using region-specific Data Points gathered from World Intel

Tips

  • Sneak through the tall grass and throw stones behind Piko to distract him so you can mount him from behind during the stealth capture sequence.
  • You must ride a chocobo across the Swamplands; walking on foot will provoke the Midgardsormr into attacking you before you are ready.
  • Activate Remnawave Towers as soon as you spot them to reveal nearby Lifesprings, Combat Intel, and regional landmarks on your map.

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