Guides / STAR WARS™ Knights of the Old Republic™

Endar Spire

STAR WARS™ Knights of the Old Republic™ guide · Prologue aboard the Republic ship
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The Endar Spire serves as the tutorial area where your character awakens as the ship comes under surprise attack by Sith forces. You must team up with Trask Ulgo to navigate the burning corridors, locate Bastila Shan, and fight your way to the escape pods. Ultimately, Bastila has already left, so you and the Republic soldier Carth Onasi must board the last escape pod to flee to the planet Taris below.

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Secrets

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Enemies

Sith Trooper

Standard frontline Sith soldier equipped with either a blaster rifle or melee weapon.

Sith Heavy Trooper

More durable Sith soldier carrying a repeating blaster rifle.

Sith Commander

Leads the Sith troops guarding the access hallway near the bridge; drops better quality equipment.

Sith Patrol Droid
Weak to Ion damage

Basic combat droid encountered in the Command Module; vulnerable to Ion Blasters and Ion Grenades.

Tips

  • You can preserve the level-up notification for your main character instead of spending it on the Endar Spire, allowing you to save character levels for when you eventually become a Jedi.
  • Switching control to Trask Ulgo allows him to absorb initial fire or handle early combat encounters while your main character uses ranged attacks safely from behind.
  • Search every footlocker and fallen enemy corpse before boarding the escape pod, as you can never return to the Endar Spire once it is destroyed.

Not listed for this area: shops and people.

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