Guides / STAR WARS™ Knights of the Old Republic™
Dantooine Plains
After completing Jedi training at the Jedi Enclave, you explore the rolling plains, farmsteads, and grove of Dantooine to investigate ancient ruins and resolve local disputes. The surface areas connect the Sandral and Matale estates, an infested grove, and a site containing an ancient Star Map. Your primary mission is to cleanse the tainted grove and locate the ruins, alongside handling side quests involving feuding families and missing droids.
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Enemies
Common aggressive beasts that attack in packs across the open plains.
Tougher, larger variant of the standard hound with higher health and damage.
Insectoid predators that nest primarily inside the Crystal Cave and can inflict poison.
Powerful matriarch kinrath found deep within the Crystal Cave with dangerous venom.
Fallen Padawan corrupted by the Dark Side in the Grove who can be defeated or redeemed.
Hostile roaming raiders encountered in ambushes across the plains, equipped with heavy armor and blasters.
Shops and people
- Adum Larp: Sells basic supplies, armor, weapons, droid gear, and landspeeder permits outside the Enclave entrance
Tips
- You do not have to kill Juhani in the grove; selecting peaceful dialogue choices allows you to redeem her so she joins your party as a companion.
- Equipping an Immunity: Poison implant or carrying plenty of Antidote Kits makes exploring the Crystal Cave much safer against kinrath venom.
- Defeating the three roaming Mandalorian scouting parties is required to lure out their leader, Sherruk, in the Sandral Grounds.
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