The Wildwoods
The Wildwoods serves as the opening area of the game, beginning at Kratos's cabin where he and Atreus prepare to scatter Faye's ashes. Players learn core movement, combat, and hunting mechanics while tracking a deer and defending their home. The journey culminates in a brutal confrontation against a mysterious stranger outside the cabin.
Items
0/5
Secrets
0/2
Enemies
Basic foot soldiers that attack with claw swipes and heavy melee strikes.
A large troll wielding a stone pillar who swings it in broad arcs and stomps the ground.
A fast, agile boss who attacks with high-speed strikes and shockwaves across multiple combat phases.
Tips
- Look for runes painted in glowing blue on rocks and walls to open the Nornir Chest containing an Idunn Apple.
- Practice parrying with the Guardian Shield early against Draugr, as the timing window is vital for later combat encounters.
Not listed for this area: shops and people.
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