The Void
This surreal space serves as the battleground for the climactic final confrontation in the True Pacifist route against Asriel Dreemurr. Rather than standard navigation, progress is entirely dialogue and turn-driven as the player repeatedly endures intense bullet-hell patterns. The objective shifts from regular combat to reaching out to the Lost Souls of friends and finally saving the boss himself.
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Enemies
His standard attacks cannot reduce HP below 1, allowing the player to survive the first phase indefinitely.
Manifestations of Toriel, Asgore, Papyrus, Sans, Undyne, and Alphys that must be restored to their senses.
Tips
- Use the "Hope" ACT command to consistently recover HP and reduce the damage taken on following turns.
- Using the "Dream" ACT command fills an empty inventory slot with a Last Dream item, which heals 17 HP when consumed.
Not listed for this area: secrets, shops and people.
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