Guides / Undertale

Snowdin Forest

Undertale guide · The player exits the Ruins and meets Sans and Papyrus
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After exiting the Ruins, the player enters the snowy woods outside Snowdin where they meet the skeleton brothers, Sans and Papyrus. The player navigates a linear series of snowy paths while Papyrus subjects them to various puzzles, traps, and sentry checkpoints. Progression requires solving or bypassing these puzzles and dealing with the canine members of the Royal Guard to reach Snowdin Town.

Items

0/2

Secrets

0/2

Enemies

Snowdrake

Can be spared by letting him tell a joke and then laughing at it.

Ice Cap

Can be spared by ignoring him twice, neutralizing his pride in his hat.

Lesser Dog

Can be spared by petting him repeatedly, causing his neck to stretch infinitely off the screen.

Doggo

Senses only moving objects; can be spared by standing completely still during his blue attack and then petting him.

Dogamy and Dogaressa

A paired boss fight; roll in the snow to smell like a puppy, get petted by them, and spare them together.

Greater Dog

A heavily armored guard dog that can be spared by beckoning, petting, playing, and petting twice more.

Jerry

Has high defense and annoying attacks; best dealt with by ditching him to end the fight sooner.

Shops and people

  • Sans: Sells hot dogs and hot cats later, but here offers humor, fake sentry checkpoints, and fried snow promises

Tips

  • Blue attacks will not damage the player as long as the SOUL remains completely stationary.
  • Sparing all the canine Royal Guard members unlocks an easier, pacifist-friendly resolution to the forest's checkpoints.
  • Touching the ice at the wrong angle in Papyrus's puzzles simply resets position, so take time to plan slide trajectories.

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