Snowdin Forest
After exiting the Ruins, the player enters the snowy woods outside Snowdin where they meet the skeleton brothers, Sans and Papyrus. The player navigates a linear series of snowy paths while Papyrus subjects them to various puzzles, traps, and sentry checkpoints. Progression requires solving or bypassing these puzzles and dealing with the canine members of the Royal Guard to reach Snowdin Town.
Items
0/2
Secrets
0/2
Enemies
Can be spared by letting him tell a joke and then laughing at it.
Can be spared by ignoring him twice, neutralizing his pride in his hat.
Can be spared by petting him repeatedly, causing his neck to stretch infinitely off the screen.
Senses only moving objects; can be spared by standing completely still during his blue attack and then petting him.
A paired boss fight; roll in the snow to smell like a puppy, get petted by them, and spare them together.
A heavily armored guard dog that can be spared by beckoning, petting, playing, and petting twice more.
Has high defense and annoying attacks; best dealt with by ditching him to end the fight sooner.
Shops and people
- Sans: Sells hot dogs and hot cats later, but here offers humor, fake sentry checkpoints, and fried snow promises
Tips
- Blue attacks will not damage the player as long as the SOUL remains completely stationary.
- Sparing all the canine Royal Guard members unlocks an easier, pacifist-friendly resolution to the forest's checkpoints.
- Touching the ice at the wrong angle in Papyrus's puzzles simply resets position, so take time to plan slide trajectories.
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