Guides / The Elder Scrolls V: Skyrim Special Edition

All bosses and key fights in The Elder Scrolls V: Skyrim

Every key fight, in the order you reach it: what to watch for, what it is weak to and what it drops.

FightAreaWatch forWeaknesses and resistancesRewards
Bleak Falls Sanctum Boss ChamberBleak Falls BarrowUnrelenting Force Shout (causing knockdown/stagger), Frost enchanted two-handed or one-handed power attacks, high base armor and health pool
Wounded Frostbite Spider AmbushBleak Falls BarrowRanged Poison Spit (inflicts stamina damage and lingering health poison), rapid high-damage melee bites, and web snaring33% Weakness to Fire, vulnerable to Frostbite Venom, broad hitbox easily staggeredFrostbite Venom, Spider Eggs, freedom to free/kill Arvel the Swift for the Golden Claw and Arvel's Journal
Odahviing TrapDragonsreachShouts Fire Breath or Frost Breath depending on player level, dangerous melee bite and tail sweep attacks, immunity to Unrelenting Force stagger while airborneDragonrend shout forces him to land, susceptible to standard weapon and elemental magic damageOdahviing becomes trapped and yields, progressing the main quest "The Fallen" and granting flight to Skuldafn
Dragon Rising Defense / MirmulnirWestern WatchtowerFire Breath shout (heavy sustained fire damage), bite attacks, tail whip, and wing buffetsFirst Dragon Soul absorbed, unlocks the full Unrelenting Force shout ("Ro"), Dragon Bones, Dragon Scales, leveled gold, and progression to summon the Greybeards (Way of the Voice)
Confrontation at Hroggar's HouseMorthalDual-wield melee strikes, heavy physical damage, immediate aggression upon entering the thresholdAccess to the basement, Alva's Journal (vital quest evidence), Hroggar's loot
The Escape from Cidhna Mine (Markarth Outskirts Ambush)The ReachGuards and Thonar bring heavy melee physical attacks and swarm in the narrow path; Madanach and Forsworn wield dual-wield melee strikes, Destruction magic (Flames/Frostbite), and summon familiarsArmor of the Old Gods set (from Madanach) OR the Silver-Blood Family Ring (from Thonar), plus pardons clearing your Markarth bounty
Ambush at the Shrine of TalosMarkarthHeavy armor melee attacks, power strikes, blocking, and forced surrender/arrest dialogue triggers"The Forsworn Conspiracy" quest completion, initiation of "No One Escapes Cidhna Mine", Gold, and Markarth Guard Armor set
Battle of Markarth City Gates (Forsworn Escape)MarkarthDual-wield melee power attacks, Destruction magic (Flames/Frostbite), high physical damage, guard crossfireArmor of the Old Gods set (if siding with Madanach) or Silver-Blood Family Ring (if siding with Thonar Silver-Blood), Forsworn equipment, and Guard loot
Battle for SolitudeSolitudeRikke uses two-handed power attacks, Shields up, and high physical damage; Tullius uses one-handed blades and heavy armor; Imperial Soldiers form shield walls and fire arrowsGeneral Tullius' Armor, leveled Imperial gear, and Stormcloak control of Skyrim.
Confrontation of General TulliusCastle DourTullius uses sword and shield melee attacks while Rikke utilizes close-quarters melee combat and standard Imperial combat shoutsGeneral Tullius' Armor, Tullius' leveled sword, and completion of the "Battle for Solitude" quest ending the Civil War for the Stormcloaks
Arena of ParanoiaPelagius WingSuspicion will continuously attack Pelagius's defensive retainersProgresses "The Mind of Madness" quest
Confidence versus AngerPelagius WingAnger uses melee attacks and constantly grows in size and strength while diminishing Pelagius's Confidence; Doubts spawn to harry ConfidenceProgresses "The Mind of Madness" quest
Night Terrors (Torment)Pelagius WingSpawns a sequence of escalating aggressive nightmares: Wolf (melee), Bandit Chief (melee), Hagraven (fire magic), Flame Atronach (Firebolts/flame cloak), and Dragon Priest (deadly high-level fire/shock magic)Progresses "The Mind of Madness" quest, unlocks exit from Pelagius's Mind, and allows Sheogorath to award the Wabbajack
The Ratway AmbushRiftenMelee attacks (Drahff wields a leveled one-handed weapon, Hewnon uses a dagger), close-quarters rushLeveled gold, lockpicks, basic weapons and armor, and clear passage deeper into the Ratway
The Ratway Vaults AmbushRiftenStealth melee attacks with daggers, rapid movement, close-quarters ambush tacticsShavari's Note (identifies her mission and Thalmor plans), leveled gold, and misc loot
Dungeon Trapdoor AmbushThalmor EmbassyHeavy armor melee strikes, Elven sword slashes, and coordinated close-quarters weapon pressure in a tight subterranean corridorTrapdoor Key to the Reeking Cave, Thalmor armor sets, Elven weaponry, and saving Malborn (and Brelas, if previously framed) as a surviving ally
The Silent City DragonBlackreachUses Fire Breath shouts, melee bite attacks, and swooping ground attacks; fights exclusively on foot after being summonedDragon Bones, Dragon Scales, random leveled loot, and a dragon soul (though he does not grant a soul in unpatched original versions, he does in Special Edition)
Skeletal Dragon AmbushLabyrinthianMelee bites, Frost Breath, Frost Cloak; overwhelming numbers from surrounding crypts as skeletons spawn from dirt pilesDragon Bones, Dragon Scales, various random low-tier loot from skeleton remains
Throne Room Wispmother AmbushLabyrinthianFrost magic spells, Frost Storm, life-draining touch, summoning multiple attacking mirror images (Shades) that deal full damageWisp Wrappings, Glow Dust, chest loot in the throne alcove
Morokei and the Enslaved College MagesLabyrinthianMorokei wields the Staff of Magnus to drain Magicka and Health, casts Command/Turn Daedra and high-tier Shock spells, protected by an invulnerable energy shield until his thralls die; levitates over waterStaff of Magnus, Dragon Priest Mask: Morokei (100% Magicka Regen), high-value gold and gems
HamelynHonningbrew MeaderyFrost magic spells (Frostbite, Ice Spike) that drain stamina and slow movement, alongside swarming melee bites from venomous skeeversHamelyn's Journal, Hamelyn's Key, leveled gold, and progression in "Dampened Spirits"
Bandit Chief and the Poachers' DenHalted Stream CampHeavy two-handed melee power attacks, high armor rating (often Orcish or Steel Plate), high health, and close-quarters flanking from subordinate banditsSusceptible to kiting, sneak attacks, paralysis, and frost damage (drains his stamina to prevent two-handed power attacks)Transmute Mineral Ore spell tome (on the chief's desk), Poacher's Axe (unique Woodcutter's Axe with Huntsman's Prowess enchantment), Halted Stream Mine Key, boss chest, and access to rich iron ore veins throughout the camp
Bandit Chief and the Interior GarrisonFort GreymoorHeavy two-handed power attacks, high physical damage resistance from scaled/steel/plate armor, close-quarters staggerSusceptible to Frost and Shock damage to drain stamina and magicka, vulnerable to Paralyze poisons and Unrelenting ForceBoss chest, skill book (Light Armor: *The Refugees*), random enchanted heavy armor and leveled two-handed weapons, Bounty reward if clearing via Whiterun Hold quest
Movarth Piquine and his courtMorvath's LairMovarth casts powerful Frost Magic (Ice Spike, Frostbite), uses Drain Life to recover health, and deals heavy melee damage, while his thralls and allied vampire swarm the player in a tight cavern banquetMovarth's Boots (unique boots with +15% Sneak), high-level enchanted loot, master-level chest, completes the objective to slay Movarth for the quest "Laid to Rest"
Captain Hargar and the MaraudersBroken Oar GrottoHargar wields a two-handed weapon dealing heavy melee power-attack damage and has high health, supported by elevated archers firing from the ship decks and walkwaysHargar's Chest key, leveled enchanted loot, Smithing skill book (Cherim's Heart) inside his captain's quarters
Destruction of the Dark Brotherhood / Penitus Oculatus RaidDark Brotherhood SanctuaryMelee one-handed and two-handed attacks, dual-wielding, Imperial archery, close-quarters swarming in tight corridorsStandard humanoid vulnerabilities (susceptible to all elemental magic, poison, sneak attacks, and paralysis)Blade of Woe (from Astrid), Penitus Oculatus armor sets, continuation of the "Death Incarnate" questline (or up to 3,000 gold and the "Destroy the Dark Brotherhood!" quest completion if cleansing the sanctuary)
Confrontation at the Skull of CorruptionNightcaller TempleVeren uses Destruction magic (Sparks, Lightning Bolt) and Ward spells, Thorek attacks with heavy one-handed/two-handed melee weapons; both attack simultaneously upon awakening from the Miasma
Battle for the Torpor of VaerminaNightcaller TempleTwo-handed heavy melee strikes, battlecries, and close-quarters combat while you are unarmed and unarmored in the DreamstrideStandard humanoid vulnerabilities to physical damage and magic; no special elemental resistancesThe Torpor of Vaermina (potion) which is required to release the Miasma
The Exterior Courtyard AmbushKorvanjundRanged arrow volleys and coordinated melee pressure in open spaceAssorted Civil War faction armor, leveled weapons, and access to Korvanjund Temple
Korvanjund Crypt AmbushKorvanjundSimultaneous melee and ranged attacks triggered upon opening the puzzle doorResist Frost (100%) and Poison (100%); weak to Fire damage and Turn UndeadLeveled draugr loot, Ebony/Honed Ancient Nord weapons, safe passage into Korvanjund Halls
Battle for the Jagged CrownKorvanjundUses Unrelenting Force (Fus Ro Dah) or Disarm Dragon Shouts, heavy melee strikes with leveled two-handed weapons, high physical health poolImmune to Poison, 100% Frost Resistance; vulnerable to Fire damage and stagger effectsThe Jagged Crown (quest objective), Word of Power for the "Slow Time" shout (Word Wall behind throne), Boss Chest, Ebony/Nordic gear
Alain Dufont's CampRaldbtharAlain uses a heavily damaging two-handed warhammer (Aegisbane) and heavy armor; bandit archers snipe from elevated wooden scaffolding; bandit melee fighters rush in close quartersAegisbane (unique enchanted warhammer), Alain's armor and loot, Alain Dufont's head (Dark Brotherhood contract objective: "Mourning Never Comes")
Raldbthar Deep Market CenturionRaldbtharMassive physical clubbing and stomp attacks, high-damage Steam Breath (continuous fire-type damage cone), immense health pool, knockdown capabilityCenturion Dynamo Core, grand/greater soul, Dwarven scrap metal, access to the Dwemer Mechanism room containing the lift to Blackreach
Trial of the Whalebone BridgeSovngardePowerful two-handed melee strikes with a battleaxe, high health pool, and relentless physical staggerRight to cross the bridge into the Hall of Valor, progression of the main questline "Sovngarde"
The Final BattleSovngardeAirborne invulnerability in Sovngarde's mist, Fire Breath, Frost Breath, and Meteor Storm (Armageddon) raining down area-of-effect fire damageAlduin's defeat and soul dispersal (no absorption), access to the return portal to Tamriel, Call of Valor shout bestowed by Tsun
Lokil's Ritual at the MonolithDimhollow CryptLokil casts high-damage Frostbite and Vampiric Drain, can turn invisible via Embrace of Shadows, wields leveled one-handed weapons, and regenerates health; the Death Hound slows the player with Frost damage bites; the thrall provides ranged magic supportLokil's leveled loot (chance for enchanted gear), potions, gold, and access to the central puzzle that frees Serana and yields the Elder Scroll (Sun)
Ambush at the Glade's ExitAncestor GladeDawnguard hit hard with enchanted crossbows, war axes, and heavy melee staggers; Vampires use Vampiric Drain, high-tier Frost/Shock spells, invisibility, and summoned GargoylesHigh-tier vampire dust and enchanted vampire armor/weapons, or Dawnguard armor, crossbows, and bolts.
The Frozen Lake AmbushForgotten ValeSimultaneous attacks, dive-bombing through the ice to submerge and break line of sight, Vitality Drain breath attacks (draining Health, Magicka, and Stamina simultaneously), biting melee attacksTwo dragon souls, two dragon skeletons to loot (Dragon Bones, Dragon Scales, high-tier loot), and access to the Word Wall for the Drain Vitality shout
The Ruby Paragon GuardianForgotten ValeMassive physical club strikes, stomps, power attacks that cause staggering and knockback, heavy Frost damage aura/attacksRuby Paragon, Frost Giant Toe, high-level leveled loot
The Amethyst Paragon GuardianForgotten ValeDevastating two-handed physical smashes, sweeping melee swings that knock down the player, immunity to standard crowd controlAmethyst Paragon, Frost Giant Toe, high-level leveled loot
The Sapphire Paragon GuardianForgotten ValeCrushing melee blows capable of killing non-tank characters in one hit, high movement speed over open terrain, unyielding stagger mechanicsSapphire Paragon, Frost Giant Toe, high-level leveled loot
The Emerald Paragon GuardianForgotten ValeHeavy area-of-effect ground slams, high-damage melee sweeps, ability to quickly close distances in the canyonEmerald Paragon, Frost Giant Toe, high-level leveled loot
The Diamond Paragon GuardianForgotten ValeEnormous physical attack damage, ground pound stagger, fast tracking on charging strikesDiamond Paragon, Frost Giant Toe, high-level leveled loot
Confrontation with Arch-Curate VyrthurInner SanctumVyrthur casts high-tier Frost and Shock spells, detonates the Auriel Temple balcony roof causing falling debris stagger, while the waves swarm in melee and spit venomous ranged acid; in final phase, Vyrthur uses Vampire Drain and BlizzardAuriel's Bow (from Gelebor after the battle), Ancient Falmer Armor set (looted from Vyrthur's corpse)
Ambush at the Old Attius FarmRaven RockHigh-damage Fire Cloak, ranged fire projectile spells, dual-wield melee strikesQuest progression for "March of the Dead", loot from Ash Spawn (Spawn Ash, Ore, Soul Gems, jewelry), access to Captain Veleth's declaration letter
Ash Guardian AmbushTel MithrynUses powerful fire and melee physical slam attacks, releases Ash Cloak dealing constant fire damage, and has high stagger powerNeloth advances questline toward "From the Ashes", Heart Stone reward, access to Heart Stone acquisition details

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