Guides / RuneScape: Dragonwilds
Temple Woods
Temple Woods serves as an early-game exploration zone containing ancient Dragonkin Vaults, where players learn to navigate dungeon hazards, evade spike and fire traps, and overcome guardian automatons. Progressing through the area requires solving lever puzzles, using mobility magic, and gathering key crafting components like Vault Cores and Rune Essences.
Items
0/5
Secrets
0/1
Key fights
Enemies: Vault Overlord (solo boss)
Threats: Melee-only attacks: a heavy sweeping spin that drains stamina, a parryable one-handed slam, and an unblockable double-fisted ground slam that stuns both the player and the boss
Weaknesses and resistances: Weakness: Crush damage; Resistances: Ranged damage, and immune to poison, bleed, and burning status effects
Tactics: Unlock the boss gate via the vault's dual lever mechanism, parry the one-handed slam to counterattack during recovery windows, or exploit high ground / safe-spot behind the pale rocks and pillars near the entrance doorway to avoid melee reach
Rewards: Third Vault Core (chest room past the gate), Vault Shards, Rune Essence, Stone, and crafting materials.
Enemies
Standard dungeon construct encountered patrolling the corridors and chambers of the early vaults.
An upgraded, harder-hitting variant guarding core rooms inside the vault.
Boss located downstairs behind the locked room requiring lever activation to reach.
Tips
- Carefully observe the timing patterns of fire and spike traps before crossing, and ensure the Windstep spell is ready for navigating vertical dungeon shortcuts.
Not listed for this area: shops and people.
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