Guides / OCTOPATH TRAVELER™

Final Chapter

OCTOPATH TRAVELER™ guide · The Gate of Finis awaits
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The Gate of Finis serves as the game's ultimate post-game dungeon, accessed through the Ruins of Hornburg after finishing all eight protagonists' individual stories and completing key side quests. Players must defeat shadowy remnants of eight previous bosses in boss rush style before facing the ultimate secret boss, Galdera. Entering the final chamber requires dividing all eight travelers into two fixed parties of four with no access to saving or returning to town mid-gauntlet.

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Enemies

Omniscient Eye
Weak to Dagger, Axe, Staff, Lightning, Light

The first phase of Galdera that summons accompanying souls whose weaknesses must be broken first.

Galdera, the Fallen
Weak to Spear, Dagger, Bow, Ice, Light

The true form fought in the second phase, targeting the second team alongside multiple independent body components.

Simeon, the Puppet Master (Soul)
Weak to Spear, Dagger, Staff, Wind, Dark

Boss shadow encountered in the gauntlet preceding Galdera.

Miguel (Soul)
Weak to Sword, Bow, Wind, Light

Boss shadow encountered in the gauntlet preceding Galdera.

Darius (Soul)
Weak to Spear, Dagger, Axe, Lightning, Wind

Boss shadow encountered in the gauntlet preceding Galdera.

Dragon (Soul)
Weak to Sword, Bow, Ice, Lightning, Light

Boss shadow encountered in the gauntlet preceding Galdera.

Mattias (Soul)
Weak to Sword, Dagger, Ice, Light

Boss shadow encountered in the gauntlet preceding Galdera.

Yvon (Soul)
Weak to Dagger, Staff, Light

Boss shadow encountered in the gauntlet preceding Galdera.

Venomtooth Tiger (Soul)
Weak to Spear, Bow, Fire, Light

Boss shadow encountered in the gauntlet preceding Galdera.

Werner (Soul)
Weak to Dagger, Axe, Lightning, Wind, Light

Boss shadow encountered in the gauntlet preceding Galdera.

Tips

  • You cannot save your game inside the Gate of Finis, meaning losing to Galdera requires repeating the entire eight-boss gauntlet from the start.
  • Equip the passive skill Saving Grace on all eight party members so that healing skills can boost their maximum HP well past the standard 9,999 limit.
  • Balance the distribution of advanced secret jobs (Warmaster, Sorcerer, Starseer, and Runelord) equally across both four-person squads to ensure neither team lacks offensive breaking power or damage.

Not listed for this area: items, secrets, shops and people.

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