Guides / Half-Life 2

Anticitizen One

Half-Life 2 guide · Lead the uprising through the streets of City 17.
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Gordon Freeman returns to the streets of City 17 just as full-scale armed rebellion erupts across the metropolis. Joined by citizen resistance fighters, you must push through urban combat zones, plazas, and ruined apartment buildings while neutralizing heavy Combine defenses. The objective is to lead squads of rebels through the occupied sectors toward the Citadel to assist Alyx Vance and Barney Calhoun.

Enemies

Combine Soldier
Weak to Headshots

Standard frontline infantry armed with SMGs or pulse rifles that often throw grenades from cover.

Manhack
Weak to Gravity Gun

Flying drone blades that can be smashed against walls or launched back into enemies using the Gravity Gun.

Combine Turret
Weak to Knocking it over

Deployable automated sentry gun that ceases firing permanently once tipped onto its side.

Scanner
Weak to Gravity Gun

Flying recon units that temporarily blind the player with flash photography; can be easily swatted with the Gravity Gun.

Hopper Mine
Weak to Gravity Gun

Proximity mines that leap up when approached; grabbing them with the Gravity Gun reprogrammes them into friendly mines.

Tips

  • Use the Gravity Gun to catch incoming enemy grenades out of the air and immediately throw them back at the Combine.
  • You can issue orders to your resistance squad by pressing the "Use" key to send them toward target positions or regroup them on you.
  • Hopper mines turn green once picked up with the Gravity Gun, allowing you to deploy them as traps against incoming Combine reinforcements.
  • Combine turrets are deadly in corridors, but a quick sprint to punt them with the Gravity Gun neutralizes them instantly.

Not listed for this area: items, secrets, shops and people.

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