Guides / Batman™: Arkham Knight
Stagg Airships
Batman infiltrates the two Stagg Enterprises airships (Alpha and Beta) floating above Founders' Island to investigate Simon Stagg's involvement with Scarecrow and the Cloudburst device. Progress through the ships requires acquiring Stagg's biometric handprints and using the Airship Stability Controls to shift heavy cargo containers and clear blocked pathways. Inside, Batman faces Militia forces, confronts Simon Stagg, and encounters Scarecrow, which triggers an intense Hallucinogen-induced sequence.
Achievements here
Items
0/1
Secrets
0/1
Enemies
Standard armed and unarmed mercenary stationed across the airship interiors.
Revives downed allies and can electrify the armor of other militia members.
Heavy armored enemy requiring a cape stun before damage can be dealt.
Controls patrolling flying drones inside the cargo areas; can be targeted to hijack the drone.
Tips
- Use the Remote Hacking Device on the Airship Stability Controls to tilt the vessel, causing large crates to slide along their tracks to open paths or crush barriers.
- Upgrade the Voice Synthesizer using the WayneTech menu to command enemies into environmental traps, such as electrified doors or steam hazards.
- Turrets guarding corridors can be temporarily disabled with the Remote Hacking Device, giving you just enough time to slide behind them and destroy them from behind.
Not listed for this area: shops and people.
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