Guides / Batman™: Arkham Knight

GCPD

Batman™: Arkham Knight guide · Defending the precinct from the militia
← All areas in this guide

The Arkham Knight's militia launches an all-out assault to breach the GCPD precinct and wipe out the police force. Batman must first take out drones and ground troops cutting the building's emergency power in the parking garage, then use the Batmobile to fend off dozens of armored drone tanks assaulting the precinct's main exterior barricades. Once the assault force is obliterated, Batman returns to the precinct interior to secure the remaining officers and proceed with the endgame.

Achievements here

Trail of FearComplete the "City of Fear" mission where you rescue Poison Ivy and deliver her to the lockup.
Touch of DeathRescue Nightwing, destroy Penguin's final arms cache, and apprehend Penguin himself in the "Gunrunner" mission. Drive Penguin back to GCPD and lock him inside the holding cell.
In Storybook EndingsComplete the final hallucination inside the Mad Hatter's book and lock Jervis Tetch in a GCPD cell.
EvolutionDefeat Killer Croc alongside Nightwing and escort the creature into a containment cell at GCPD.
Cuckoo for IncarcerationRescue all three of the Mad Hatter's abducted GCPD officers and return Jervis Tetch to GCPD custody.
Rough JusticeIntercept and defeat Penguin and his henchmen during their armed breakout attempt inside GCPD.
KnightfallComplete all Most Wanted side missions to 100% and activate the Bat-Signal on the GCPD roof to initiate the Knightfall Protocol.
Riddle Me ThatLock up the Riddler in GCPD after solving all of his trials and collecting every single Riddler trophy and riddle in Gotham.
All Snug in Their BedsUnlocked automatically in the main storyline after restoring power and securing the GCPD lockup against assault.

Achievement guide and roadmap →

Enemies

Cobra Tank
Weak to Scanning its weak point from behind with the Batmobile's 60mm cannon

Heavy drone tank that patrols along fixed routes and can destroy the Batmobile in a few direct hits.

Rattler
Weak to 60mm Cannon or Vulcan Gun

Standard drone tank that fires single high-explosive rounds.

Diamondback
Weak to 60mm Cannon

Heavy combat drone equipped with a triple-cannon blast that covers wide attack vectors.

Dragon Drone
Weak to Vulcan Gun

Agile aerial drone that fires volleys of missiles from above.

Militia Brute
Weak to Beatdowns and Cape Stuns

Heavily armored enemy encountered in the GCPD garage defense segment.

Tips

  • Upgrade the Batmobile's Drone Hack ability prior to this battle to turn enemy tanks against one another and ease the pressure of overwhelming enemy numbers.
  • Keep moving through the alleys around GCPD during the Cobra tank phase so you do not get pinned in a narrow street with no escape route.
  • Use the Missile Barrage Level 4 as soon as the secondary weapon meter is full to immediately clear out clusters of smaller drone tanks.
  • When fighting the militia inside the parking garage, make frequent use of the environmental hazards like generators and junction boxes to knock out crowds quickly.

Not listed for this area: items, secrets, shops and people.

Stuck somewhere in Batman™: Arkham Knight?

Quest Compendium sees your screen while you play: ask about exactly where you are, and keep this guide open right beside your game.

Get live help while you play

Report a mistake