Guides / Batman™: Arkham Knight

Bleake Island

Batman™: Arkham Knight guide · Returning to the initial island for main story progression
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Returning to Bleake Island during the main story involves re-securing the island, often to access the Gotham City Police Department (GCPD) lockup or disable militia checkpoints and watchtowers. You will navigate the dense, rain-slicked city streets and rooftops using both Batman's grapnel mobility and the Batmobile's heavy weaponry. Objectives in this region frequently center on defending key locations from Arkham Knight militia assaults and tracking down leads on Scarecrow's operations.

Achievements here

Journey into KnightProgress through the opening story sequence and call in the Batmobile for the first time.
The Frequency of FearAlign both Gotham City antenna microwave dishes to track Scarecrow's radio transmission.
No Man's LandLower the bridge connecting Bleake Island and Miagani Island using the Batmobile.
The Road to HellFinish the first Batmobile driving trial inside the Riddler's underground course.
Living HellChase down a designated Militia APC in the Batmobile, immobilize it, and interrogate the driver.
Cold WorldTeam up with Nightwing to track down and blow up the Penguin's first weapons cache.
With a Vengeance!Destroy the heavily armored Militia Cobra tank reinforcements in the Batmobile.
Pieces of the PuzzleComplete the second Riddler trial chamber alongside Catwoman and retrieve the key.
Two Faces of Fear!Foil Two-Face's armed bank heist at the Bank of Gotham branch on Bleake Island.
Beautiful BoyTrack down and destroy Penguin's second weapons cache during the "Gunrunner" Most Wanted mission. Team up with Nightwing to clear the room and detonate the cache with explosive gel.
Be Not AfraidProgress through the main story until you secure the GCPD communications antenna and release the Batwing. It unlocks automatically after concluding the confrontation with Scarecrow's fear toxin at the start of the game.
Double JeopardyProgress through the main storyline until you rescue Barbara Gordon from Arkham Knight. This unlocks automatically after the story sequence concludes.
The Burning QuestionComplete the fifth Riddler trial at the Gotham City Transit underground area. Solve the pressure plate puzzle using Batman and Catwoman to secure the fifth key.
The Primal RiddleFinish the sixth Riddler trial located within the drainage tunnels beneath Bleake Island. Use the Batmobile's winch and electricity to power the grid and claim the key.
Blind LoveLocate and destroy Penguin's third weapons vault during the "Gunrunner" Most Wanted questline. Clear the vault with Nightwing and blow up the cache using explosive gel.
Days of FireExtinguish all three burning fire stations across Gotham in the "Gotham on Fire" Most Wanted mission. Defeat Firefly in the resulting Batmobile chases and lock him in GCPD.
The Riddle FactoryComplete the eighth trial in Riddler's Most Wanted quest located in the industrial sectors of Bleake Island. Navigate the electro-plate room alongside Catwoman to retrieve the key.
The Scene of the CrimeStart the "Mad Love" Most Wanted quest from the Season of Infamy DLC by investigating the siren near the GCPD lockup. Track the audio clue to the lighthouse to rescue the first police officer hostage.
Cold CaseFind and interrogate the surviving militia lieutenant at the crash site to locate Mr. Freeze's stolen cryogenic equipment.
A Fire in the HeavensDestroy the militia's massive aerial Cloudburst drone hovering over Bleake Island during the main storyline.
Succession PlansComplete the "Two-Faced Bandit" Most Wanted mission by stopping all bank heists and capturing Two-Face.

Achievement guide and roadmap →

Items

0/1

Enemies

Militia Drone Tank
Weak to 60mm Cannon to the chassis or Vulcan Gun targeted at the glowing optic sensor

Standard unmanned armor that patrols the streets in squadrons

Flying Drone (Dragon)
Weak to Batmobile 60mm Cannon or Disruptor hack

Aerial unmanned craft that scans rooftop perimeters and fires tracking rockets

Militia Brute
Weak to Beatdown combo after a Cape Stun, or environmental takedowns

Heavy armored melee combatant who can block regular strike attacks

Tips

  • Use the Batmobile's Battle Mode EMP blast or Hacker abilities when facing multiple drone tanks simultaneously to relieve pressure in tight street corridors.
  • Scan rooftops with Detective Mode before grappling up to avoid triggering snipers or automated sentry turrets placed at militia watchtowers.

Not listed for this area: secrets, shops and people.

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