Guides / Batman™: Arkham Knight

Arkham Knight HQ

Batman™: Arkham Knight guide · Infiltrating the Knight's base
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Batman infiltrates the Arkham Knight's subterranean headquarters beneath Founder's Island to rescue Commissioner Gordon and confront the Arkham Knight. The location is divided into North and South wings filled with militia forces, traps, and drone checkpoints. Navigating the facility requires disabling heavy security networks, solving elevator shaft puzzles, and surviving direct encounters with the Knight.

Achievements here

Who Rules The NightInfiltrate the Arkham Knight's inner headquarters and breach his perimeter defense.
Judgment DayDefeat the Arkham Knight's massive drilling excavator machine deep beneath the city.
Weird War TalesDefeat the Arkham Knight and his militia reinforcements inside the excavation site during the main campaign.

Achievement guide and roadmap →

Enemies

Arkham Knight
Weak to Explosive Gel and Sneak Attacks

Uses a sniper rifle from vantage points during predator encounters and shifts positions when targeted.

Minigun Brute
Weak to Beatdowns and Freeze Blasts

Heavily armored target requiring prolonged attacks that leave Batman vulnerable to surrounding militia.

Combat Medic
Weak to Batclaw or direct physical strikes

Capable of reviving fallen militia soldiers and electrifying enemy armor.

Camouflaged Sentry Turret
Weak to Remote Hacking Device or Disrupter

Invisible to Detective Mode and sweeps the room with targeting lasers.

Tips

  • Blind camouflaged sentry turrets with the Remote Hacking Device before moving across open elevator shafts.
  • Take out Combat Medics first during predator encounters to prevent them from reviving neutralized enemies.
  • Look for ventilation shafts along elevator shafts to bypass heavy militia checkpoints without triggering alarms.
  • When fighting the Arkham Knight in the predator room, reach the vantage point directly beneath or behind him to execute takedowns without entering his sniper sightline.

Not listed for this area: items, secrets, shops and people.

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