Guides / Avowed

The Garden

Avowed guide · The endgame region, reached past the point of no return for the story's climax
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The Garden is the endgame, point-of-no-return region located at the heart of the Living Lands.

Region
The Garden
Levels
20–25+
Getting there
Accessed through the Lava Tubes under Solace Keep in Galawain's Tusk during the main quest Our Dreams Divide Us Still.
Connects to
Galawain's Tusk, Dawnshore
Related quests
Our Dreams Divide Us Still · The Heart of the Living Lands · The Siege of Paradis · Pulling Back the Veil
Services and people
Enclosed Grove Camp (craft/enchanting workbench) · Overlook Camp (craft/enchanting workbench)

The short version

What matters

  • •Siding with Sapadal awards Sapadal's Fury and creates a gateway to Dawnshore, while obeying Woedica grants Woedica's Call.
  • •Using Yatzli to dispel illusions is necessary to acquire both the Wildwalker Armor and the Wayfinder spear.
  • •Interacting with the ruined shrine chamber adjacent to the Broken Aqueduct unlocks the regional Ancient Memory (Remembrance of Sapadal).

Common mistakes

  • •Relying on piercing attacks against The Arisen; switch to blunt maces or hammers to bypass their resistances.
  • •Overlooking the drowned Maegfolc in the deep northern waterfall pool, which permanently loses the Unmaker greatsword.
  • •Finishing the climax at Sapadal's Prison before gathering every unique item, as the entire region is sealed permanently upon completion.

Walkthrough

The area in the order you play it. Tick things off as you go: they tick off in the checklists below too.

  1. 1

    Cross the Broken Bridge to Enclosed Grove

    After entering the Lava Tubes under Solace Keep during Our Dreams Divide Us Still, step onto the broken stone arches with floating boulders and roots suspended over an abyss. Near the path toward Enclosed Grove, freeze the water to form ice platforms, jump across, and have Yatzli dispel the illusion to loot a chest. Reach the Enclosed Grove Camp to access a craft and enchanting workbench and talk with Kai, Marius, Giatta, and Yatzli before venturing outward.

    Tip: Freeze the water surface so you can jump safely toward the hidden illusion.

    Watch out: Moving forward without grabbing the chest locks you out of the Wildwalker Armor permanently once the region is finished.

  2. 2

    Scour the Maegfolc Graveyard

    Head above the approach to find a hidden side ledge with a chest, then enter the stone courtyards of the Maegfolc Graveyard scattered with dismantled constructs. Eliminate the Damaged Maegfolc using shock or corrosion to shatter their armor, as well as The Arisen and Putrid Skeletons guarding an off-path crypt staircase where you can pick up an amulet. Solve the Sarcophagus Key puzzle in the nearby inner crypt for an armor set, and stand by the lower window of the main structure to zap two switches with electricity, use Yatzli on the upper level to remove an illusory wall, and shoot the final switch to access a sarcophagus room.

    Key fight: Damaged Maegfolc Key fight: The Arisen / Putrid Skeletons

    Tip: Focus down Putrid Skeleton Priests and Wizards first to halt area-of-effect spells and buffs, utilizing blunt weapons on remaining skeletons.

    Watch out: You cannot return to grab Wayfinder, Spiritmender Armor, or the Wildwalker Gloves after clearing the region.

  3. 3

    Traverse the Broken Aqueduct

    Descend into the flooded valley filled with crumbling Godless infrastructure, stone scaffolding, and webbed tunnels. Climb the upper catwalks to retrieve boots from a ruined alcove, burn through thick spider webs hiding a trinket, and inspect the water tunnels for a concealed Godless chest. Plunge into the deep pool beneath the massive northern waterfall to dive down and pull a greatsword out of a drowned construct, clear out the Dreamthrall spider swarms with fire, and scale the tall rock mound near the southern shrine chamber to pull a greathammer from a dormant Maegfolc's head before interacting with the shrine inside.

    Key fight: Dreamthrall Creatures

    Tip: Incinerate Moon Spider swarms with sweeping fire attacks before their poison builds up.

    Watch out: Leaving the Broken Aqueduct without checking the waterfall depths or the southern shrine chamber forfeits Unmaker, Inevitability, and the Ancient Memory forever.

  4. 4

    Prepare at Overlook Camp and Breach the Inner Complex

    Proceed to the Overlook Camp right before the inner gate to make final preparations at the craft and enchanting workbench, making sure to search a nearby stone crevice. Advance directly into the heavily fortified Godless architecture of the Inner Complex and engage the fully active Pristine Maegfolc constructs. Apply frost to root these pristine guardians and land critical hits against their stun threshold to destroy them and claim their dropped limb.

    Key fight: Pristine Maegfolc

    Tip: Exploit freeze effects to keep Pristine Maegfolc locked in place while scoring critical hits.

    Watch out: Skipping the stone crevice by the camp will cost you the Wildwalker Ring permanently.

Choices here

What you decide here and what it leads to.

Sapadal's Fate

At Sapadal's Prison during the climax of The Heart of the Living Lands

  • Free Sapadal→ Releases Sapadal, unlocks the Sapadal's Fury Godlike ability, creates a direct path/portal to Dawnshore, and aligns the endgame with Sapadal's autonomy against Woedica
  • Leave Sapadal Imprisoned or Attack→ Keeps Sapadal trapped or drains her power for Woedica, unlocks the Woedica's Call Godlike ability, and forces you to manually breach the exit to Dawnshore to serve the pantheon

Checklists

Don't miss 0/14

Key fights

Damaged Maegfolc

Enemies: Damaged Maegfolc

Threats: High physical/crushing stagger attacks, heavy arm swings, and ground slams

Weaknesses and resistances: Shock or corrosive vulnerabilities

Tactics: Dodge heavy arm swings and ground slams; exploit Shock or corrosive vulnerabilities to break their armor plating quickly.

Pristine Maegfolc

Enemies: Pristine Maegfolc

Threats: High stagger resistance, fire damage, and heavy blunt damage

Weaknesses and resistances: Frost/ice abilities, critical hits against construct stun threshold

Tactics: Use frost/ice abilities to root them and focus on critical hits to exploit the construct stun threshold.

Rewards: Severed Maegfolc Arm

The Arisen / Putrid Skeletons

Enemies: The Arisen / Putrid Skeletons (Monks, Wizards, Fighters, Rangers, Priests)

Threats: Ranged area-of-effect spells and healing buffs from Wizards and Priests

Weaknesses and resistances: Blunt weapons (hammers/maces)

Tactics: Prioritize Skeleton Wizards and Priests to prevent ranged area-of-effect spells and healing buffs. Use blunt weapons to bypass their piercing resistances.

Dreamthrall Creatures

Enemies: Dreamthrall Creatures (Spiders, Swarmers, Black Bears)

Threats: Poison Accumulation from Moon Spider swarms

Weaknesses and resistances: Fire, sweeping area attacks

Tactics: Use fire or sweeping area attacks to incinerate Moon Spider swarms before they inflict Poison Accumulation.

Not listed for this area: enemies, shops and people.

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