Emerald Stair
Emerald Stair is the second major open region visited in Avowed, situated along the western coast of the Living Lands and centered around the animancy research settlement of Fior mes Ivèrno.
- Region
- Emerald Stair
- Levels
- 5–10
- Getting there
- After completing An Untimely End in Dawnshore, travel through the Emerald Stair Gatehouse in Southern Embrace east of Paradis, talk to Stecg for a Writ of Passage, and cross the lowered drawbridge into Maxim’s Claim.
- Connects to
- Dawnshore, Shatterscarp
- Related quests
- An Untimely End · The Animancy Method · Battle Scars · The Sinkhole Stroll · Food Theft · Nature vs. Nurture · Memory of the Deep · A Relic from the Ashes
- Services and people
- Abritt Porrya · Stephan · Ector Brewer · Lluisa
The short version
What matters
- •Lodestone provides essential crushing damage from Stephan's shop in Fior mes Ivèrno to counter slash-resistant animancy constructs.
- •Completing Food Theft and Nature vs. Nurture peacefully secures powerful gear choices including Warmage’s Boots, Wolf Boots, and the Ring of Pain Amplification.
- •Assembling the Skaen God Totem core alongside its six regional fragments grants persistent camp buffs.
Common mistakes
- •Progressing the main storyline past Naku Tedek or completing Ancient Soil too early will lock you out of the missable loot inside Waterfall Cave.
- •Attacking NPCs during the Food Theft or Nature vs. Nurture questlines instead of resolving their disputes forfeits their exclusive footwear and ring rewards.
- •Striking the Delemgan Queen without fire attacks forces you through difficult waves of charming and rooting wood spirits; negotiate peacefully or bring burn effects.
Walkthrough
The area in the order you play it. Tick things off as you go: they tick off in the checklists below too.
-
1
Arrival at Maxim’s Claim
After finishing An Untimely End in Dawnshore, head to the Emerald Stair Gatehouse in Southern Embrace east of Paradis, speak with Stecg to secure your Writ of Passage, and cross the lowered drawbridge into Maxim’s Claim. When you set up your first camp overlooking the valley, Kai will initiate the companion quest Battle Scars. Make sure to talk to merchant Lluisa here to pick up parchment clues for regional items.
Tip: Set up camp right away to trigger Kai's conversation and start tracking local secrets.
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2
Farmer’s Market and Central Plains
Head down into the farmland and supply stalls of the Farmer's Market, where you can buy the Practical Pockets map from Ector Brewer to acquire Hjilde’s Handy Hide for 660 copper. Settle local disputes involving stolen provisions and creature tampering in the Food Theft and Nature vs. Nurture questlines to earn your choice of rewards, and look for Painter's Brush on an easel in a country house via Painter's Regret. While roaming the surrounding fields, fend off packs of wild beasts and search the central rural ruins for a locked cache holding Horsecutter.
Key fight: Wild BeastsTip: Apply frost slows to bears, wolves, and pumas to blunt their knockdown leaps.
Watch out: Do not use hostile bypasses against the quest NPCs in Food Theft or Nature vs. Nurture, or you will lock yourself out of the Warmage's Boots, Wolf Boots, and Ring of Pain Amplification.
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3
Fior mes Ivèrno Hub
Ascend to the hilltop settlement of Fior mes Ivèrno to meet The Governor at the manor and connect with animancer researchers Monto Pastor, Ivette, and Remi, alongside recruitment of Giatta. Visit the central plaza to buy Minoletta’s Conduit from Abritt Porrya, and browse the Essence of War shop where Stephan sells the crushing weapon Lodestone. Before heading back out, search the quarters of the upper animancy laboratory to grab Animancer’s Swallowtail.
Tip: Purchase the Lodestone from Stephan early so you have a reliable crushing weapon ready for upcoming animancy encounters.
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4
Felipe’s Depression
Travel west from the market to the edge of the massive sinkhole known as Felipe’s Depression, where frantic cries for help echo from the depths. Descend into the cavern system during The Sinkhole Stroll, utilizing choke points to hold off venomous swarms, and locate Old Felipe to escort him safely to the surface.
Key fight: Sinkhole Spiders & Cave CrawlersTip: Equip poison-resistant trinkets and use your companions to bottle up the swarming Sinkhole Spiders and Cave Crawlers.
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5
Animancer Outposts and Elia's Barn
Push onward to the rural research sites and enter Elia's Barn to continue The Animancy Method. Inside, confront and destroy the rogue animancy revenant Silvo alongside the flesh constructs, which secures Elia Rosell’s cooperation and provides the soul sample without triggering animancy destabilization.
Key fight: Animancy Revenants & Flesh ConstructsTip: Smash through the flesh constructs and revenants using lightning shocks and crushing weapons like Lodestone, as they resist piercing and slashing blows.
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6
Grim Wetlands and the Delemgan Glade
Venture into the overgrown wild glades filled with dense brambles, seeking out the court of the Delemgan Queen during The Animancy Method. You can choose to peacefully negotiate with the Queen to obtain the Adragan Heart, or engage her court and Blights directly in battle. While exploring the tangled undergrowth, clear away brambles in a secluded alcove to discover Sun and Moon.
Key fight: Delemgan and Wood SpiritsTip: Burn through the wooden bodies and plant tissue of the wood spirits using fire damage, and interrupt enemy casters before they land charm or rooting debuffs.
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7
Deep Wilderness, Ruins, and Waterfall Cave
Scour the regional Ranger Headquarters to find One Last Trick, track down Earthy Aegis to locate Nature’s Ward in a round ruined building's breached wall, and defeat elite bounties Big Wylie Tranton and Belderreno for unique loot. Raid hostile wilderness camps and elite caches to pick up Emerald Splitter and Woodman’s Labor, then thoroughly clear out Waterfall Cave before finishing your cartography and exploration through Naku Tedek and the ancient ruins.
Key fight: Bounties & Elite TargetsTip: Seek out the Skaen God Totem core and all six regional fragments hidden across the landscape to activate useful camp buffs.
Watch out: You must loot all chests and drops within Waterfall Cave before concluding Ancient Soil or pushing the main story past Naku Tedek, otherwise those items will become permanently missable.
Choices here
What you decide here and what it leads to.
The Delemgan Queen's Adragan Heart
In the Delemgan Glade during The Animancy Method
- Negotiate with the Queen→ gain the Adragan Heart peacefully and preserve the glade spirits
- Fight the Queen→ battle waves of Delemgan, Blights, and the Queen to carve out the Adragan Heart by force
Most players pick: Negotiate with the Queen => gain the Adragan Heart peacefully and preserve the glade spirits
Farmer Supply and Beast Disputes
Resolving the Food Theft and Nature vs. Nurture quests
- Punish culprits, retrieve supplies, or relocate creatures peacefully→ obtain items such as Warmage's Boots, Ring of Pain Amplification, Wolf Boots, or Forager's Friend
- Use hostile bypasses→ miss out on questline equipment rewards
Most players pick: Punish culprits, retrieve supplies, or relocate creatures peacefully => obtain items such as Warmage's Boots, Ring of Pa
Hostile resolutions lock you out of the unique equipment rewards
Checklists
Don't miss 0/4
Items
0/13
Secrets
0/1
Key fights
Enemies: Delemgan and Wood Spirits, Blights, Delemgan Queen
Threats: Nature and mental debuffs (Charm, Immobilize/Rooting) backed by ranged spellcraft
Weaknesses and resistances: Fire damage and burn effects
Tactics: Fire damage and burn effects burn through plant tissue and wooden shells quickly. Silence or stun casters before they disrupt the party.
Rewards: Adragan Heart
Enemies: Animancy Revenants (including Silvo), Flesh Constructs
Threats: High stagger, relentless melee aggro, resistant to piercing/slashing
Weaknesses and resistances: Crushing weapons and shock/lightning damage
Tactics: Use crushing weapons (like Lodestone) and shock/lightning damage to disrupt their soul-core animations.
Rewards: Elia’s cooperation and soul sample
Enemies: Sinkhole Spiders, Cave Crawlers
Threats: Poison spit, burrow ambushes, and swift swarm movement
Tactics: Keep distance using companion choke points; equip poison-resistant trinkets.
Enemies: Bears, Wolves, Pumas
Threats: High physical burst and knockdown leaps
Weaknesses and resistances: Frost slows
Tactics: Parry-riposte timing, frost slows, and focus fire on pack leaders.
Enemies: Big Wylie Tranton, Belderreno
Rewards: Unique crafting supplies, large bounties of copper, pieces of the Tranton Family set, Survivor's Guilt
Not listed for this area: enemies, shops and people.
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