Dawnshore
Dawnshore is a temperate, coastal and plains province on the southwestern coast of the Living Lands featuring seven major sub-zones and serving as an early-game starting region.
- Region
- Dawnshore
- Levels
- Levels 1–8
- Getting there
- Complete the prologue quest On Strange Shores on the island of Fort Northreach and sail from Northreach directly to Claviger’s Landing.
- Connects to
- Emerald Stair, Fort Northreach
- Related quests
- On Strange Shores · Message from Afar · An Untimely End · Mapping the Living Lands: Dawnshore · A Lady Never Tells · Precious Light · Dawntreader · Escape Plan
- Services and people
- Kai · Sanza · Bounty Master Aldrich · Giuliana · Sapiento de Falva · Miteno · Militia Captain Cynric · Tazaraak
The short version
What matters
- •Completing all five targets for Bounty Master Aldrich to secure the defensive Kithwarder ring.
- •Keeping Giuliana's contraband quiet during A Lady Never Tells to secure the Night-Mistress’ Favor trinket and the Canal Key.
- •Recovering the Luminous Adra at Castol's Folly and handing it to Sapiento de Falva to receive The Fantastic Alembic.
- •Interacting with the memory orb at Watcher's Mirror to fight the undead and claim the Drawn in Winter Axe.
Common mistakes
- •Shaking down Giuliana for 700 Skeyt, which alienates Kai, halts trade, and permanently loses the Night-Mistress’ Favor.
- •Heading through the Emerald Stair Gatehouse into the next region before handing in early quests, permanently missing out on missable trinkets like the Celestial Loop / Enchanted Suolenet.
- •Forgetting to swim beneath the docks of Claviger's Landing, which leaves behind a hidden crypt chest filled with ghosts and unique loot.
What you can skip
- •Trading the Luminous Adra to Captain Bardatto for extra coin, which ruins your standing and locks you out of your animancy trinket reward.
Walkthrough
The area in the order you play it. Tick things off as you go: they tick off in the checklists below too.
-
1
Claviger's Landing
When you finish On Strange Shores on Fort Northreach and sail directly to Claviger’s Landing, meet Militia Captain Cynric and recruit Kai near the harbour warehouses, then activate the first Fast Travel Beacon. Swim beneath the wooden platforms of the piers into a submerged cavern crypt to fight a band of ghosts for a chest filled with unique loot before heading inland.
Key fight: Spirits / VesselsTip: Use the Fast Travel Beacon near the warehouses to easily return after clearing the docks.
Watch out: Missing the submerged crypt entrance beneath the piers means bypassing an early stash of unique loot.
-
2
The Watermill and Shantytown
Follow the road to the Watermill, which triggers your tutorial for gathering upgrade resources. Continue to the Shantytown, a multi-layered vertical settlement resting on stilts outside the city walls, where you can meet Miteno to start Lost Suoles and collect four Suolenets from bird nests for the Celestial Loop / Enchanted Suolenet. Along the wild roads, watch for Xaurip packs and aggressive bears.
Key fight: Wilders & BeastsTip: Burn down high-fortitude bears with elemental fire spells and focus down Xaurip Priests or Seers first to halt incoming buffs.
Watch out: Leaving Dawnshore before turning in Miteno's nest items will lock you out of obtaining the Celestial Loop / Enchanted Suolenet trinket.
-
3
Southern Paradis
Enter the city to explore the Market District, the Pearl District, the animancer clinics, and the Paradis Bounty Board. Speak with animancer Sapiento de Falva to begin Precious Light, and visit Giuliana inside The Mermaid’s Den during A Lady Never Tells, remaining discreet about her smuggling to claim the Night-Mistress’ Favor trinket. Consult Bounty Master Aldrich to pick up the five local hunting contracts, which will yield the Kithwarder ring once all targets are cleared.
Key fight: Bounty Targets & BossesTip: Break line of sight against deadly Sparrowhawk and Smuggler Arquebusiers to avoid high burst firearm damage.
Watch out: Demanding 700 Skeyt or turning Giuliana in forfeits the Night-Mistress’ Favor and locks out future business with her.
-
4
Paradis Hightown Gate and High Market
Ascend to the upper quarter to locate Sanza's Emporium, Lord Hylgard’s administrative offices, and the Aedyran Embassy. Speak with Sanza to accept region-wide exploration surveys like Mapping the Living Lands: Dawnshore. Check the storefronts of local traders like Merchant Valtur and Merchant Dagherda before heading back into the wilderness.
Tip: Grab Sanza's mapping assignments early so you can update them naturally as you travel through Dawnshore.
Watch out: Moving deeper inland without checking vendor stocks can leave you under-geared for the elite bounty targets.
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5
Castol’s Folly
Travel to the fortified coastal island of Castol’s Folly, entering primarily via a shipwreck ramp on its northwestern flank. Search the stone ruins to obtain both the Philosopher’s Riddle and the Arcanist’s Ring while fighting through Smugglers and Outlaws. Confront Captain Bardatto and Captain Trevik over the Luminous Adra: negotiate or defeat Bardatto so you can deliver the stone to Sapiento de Falva in Southern Paradis for 300 Skeyt and The Fantastic Alembic.
Key fight: Kith HostilesTip: Break line of sight behind stone ruins to protect your party from Smuggler Arquebusiers.
Watch out: Selling the Luminous Adra to Captain Bardatto for 500 Skeyt permanently forfeits The Fantastic Alembic from Sapiento de Falva.
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6
Northern Wilds and Watcher's Mirror
Push into the far northern reaches adjacent to the Overgrown Expanse Party Camp to dig up the Pargrun Cache. Head to Watcher's Mirror to interact with the Ancient Memory orb and face an undead battle that yields the Drawn in Winter Axe. Finally, convene with The Voice at the shrine to either accept the deal for the Dream Touch ability and clear local Stranglewood obstacles, or refuse it to secure the Godlike’s Will bonus ability point.
Key fight: Spirits / VesselsTip: Choosing Godlike's Will gives an immediate bonus ability point if your build does not rely on Stranglewood clearing.
Watch out: Failing to interact with the memory orb at Watcher's Mirror means you will walk away without the Drawn in Winter Axe.
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7
God's Gate and the Emerald Stair Gatehouse
Head through Usher’s Hand to activate the God’s Gate Beacon among the ancient stone ruins. Continue to the far eastern border toward the Emerald Stair Gatehouse, where you can find Dawnshore's Strangled Adra pillar hidden directly behind the border wall. Complete your bounties—Tempestuous Luandi, Ralga, Nacib, Octav the Firebrand, and the Dreamthrall Elder Brown Bear—and speak with Aldrich before journeying on to the Emerald Stair.
Key fight: Bounty Targets & BossesTip: Equip anti-Kith accessories such as the Kithwarder ring to handle dangerous elite humanoids.
Watch out: Passing through the border gatehouse into the Emerald Stair without finishing Precious Light or A Lady Never Tells permanently locks out their unique trinkets.
Choices here
What you decide here and what it leads to.
The Voice's Offer
When communing with The Voice at Watcher's Mirror during Message from Afar
- Agree to the bargain→ You gain the Dream Touch ability to heal allies and damage Delemgan, Vessels, and Dreamthralls, alongside clearing local Stranglewood barriers
- Decline the bargain→ You receive Godlike’s Will, which awards one regular ability point
Most players pick: Agree to the bargain
Handling Giuliana's Contraceptive Herbs
When finishing Giuliana's smuggled herb delivery in A Lady Never Tells
- Hand over the herbs and keep the matter secret→ You receive 300 Skeyt along with the Night-Mistress’ Favor trinket, and unlock the Canal Key to skip a later battle
- Blackmail and accuse Giuliana under Aedyran law→ You extort 700 Skeyt, but Giuliana bars you from future trade and Kai disapproves
Most players pick: Hand over the herbs and keep the matter secret
Kai disapproves if you extort Giuliana
The Smuggled Luminous Adra
When confronting Captain Bardatto and the smugglers at Castol's Folly during Precious Light
- Kill Bardatto or persuade Captain Trevik to take the Adra→ Returning the Luminous Adra to Sapiento de Falva earns you 300 Skeyt and The Fantastic Alembic trinket
- Sell the Adra directly to Captain Bardatto→ You gain 500 Skeyt but return with nothing, causing Sapiento de Falva to become enraged and withhold his reward
Most players pick: Kill Bardatto or persuade Captain Trevik to take the Adra
Leaving Dawnshore before finishing the quest permanently locks you out of The Fantastic Alembic
Resolving Sargamis's Relic Research
When settling the relic inquiry with Sargamis during Dawntreader
- Give the relic to Sargamis→ The research concludes peacefully
- Keep the relic or refuse him→ Triggers a battle where you must fight Sargamis to claim the relic
Checklists
Don't miss 0/4
Items
0/4
Secrets
0/2
Key fights
Enemies: Xaurip packs (Foragers, Guards, Fighters, Slashers, Seers, Priests, Elders), Ivory Spinner Spiderlings, and Young/Elder Brown and Black Bears
Threats: Xaurips rely on flanking in packs while Seers/Priests cast buffs and ranged harassers throw spears; bears possess high fortitude and knockdown mechanics
Weaknesses and resistances: Elemental spells (such as fire) for bears
Tactics: Prioritize eliminating backline spellcasters first when facing Xaurips; burn bears down using elemental spells while evading heavy swipes
Enemies: Outlaws, Smugglers (Duelists, Arquebusiers, Lackeys), Yellowband Outlaws, Highwaymen, and Sparrowhawk gang members (Bowmen, Kneebreakers, Arquebusiers, Twinblades)
Threats: Sparrowhawk and Smuggler Arquebusiers deal high single-shot burst damage
Tactics: Breaking line of sight and utilizing anti-Kith equipment (such as Kithwarder) mitigates firearm bursts
Enemies: Phantoms, Shadows, and Skeletons
Enemies: Tempestuous Luandi, Ralga, Nacib, Octav the Firebrand, Dreamthrall Elder Brown Bear
Rewards: Completing all 5 Dawnshore bounties yields Kithwarder (Ring) from Bounty Master Aldrich
Not listed for this area: enemies, shops and people.
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