Guides / PRAGMATA

Sector 03: Terra Dome

PRAGMATA guide · Hugh and Diana venture through the biodome to find Eight
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Hugh and Diana enter an overgrown lunar biosphere built to replicate terrestrial ecosystems, following a distress signal to locate and extract Diana's sister unit, Eight. Navigating through industrial plant floors and research labs, the duo gathers Gen Chips to clear blocked biological growth and reboots facility regulators while fighting through robotic ambushes. The mission ends in the central Terrarium, where they confront a colossal biomechanical entity anchoring the runaway vegetation.

Region
The Cradle
Levels
Main Objective: Locate Eight ; Secondary
Getting there
Proceed through the transit junction exiting Sector 02: Mass Production Array into the Central Lift Station corridor
Connects to
Plant Factory, Eco Modeling Lab, Soil Research, Terrarium
Related quests
Cabin · Eight
Services and people
Walkers · Watchers · Lancers · Creepers · Garden Keeper

Achievements here

Another PragmataAdvance the narrative in the Terra Dome until you encounter the trapped android Eight.

Achievement guide and roadmap →

Key fights

Garden Keeper

Enemies: Garden Keeper supported by automated robotic reinforcements

Threats: Phase 1 sweeps sweeping root strikes, Phase 2 summons waves of add units, Phase 3 deploys overhead flower-shaped tracking turrets

Weaknesses and resistances: vulnerable to rapid gunfire once Diana breaks exposed root node shields

Tactics: sever outer root nodes to stagger the main body, switch to weapons like the Pulse Carbine or Sticky Bombs during add phases, and target the budding turrets immediately when they deploy

Rewards: Lunafilament caches, high-tier Upgrade Components, and progression deeper into the Lunar Cradle

Enemies

Lancer
Weak to core exposed after Diana executes a hacking breachSteal / drop charges rapidly into close-quarters melee and discharges linear energy beams
Creeper
Weak to vulnerable to disruptive hacking nodes and area-of-effect explosivesSteal / drop turns completely invisible in dim lighting and ambushes by attempting to pin down Hugh
Garden Keeper
Weak to core weak points revealed after disabling external limb anchorsSteal / drop massive biomechanical machine fused with overgrown plant roots acting as the main area guardian

Shops and people

  • Shelter Hub Terminal: trades collected Lunafilament and materials to upgrade weapons, increase carrying capacity, and unlock new Hacking Node abilities such as Confuse and Freeze

Tips

  • Equipping the Confuse Hacking Node allows you to briefly turn aggressive robotic units against each other, drastically reducing pressure during tight laboratory ambushes.

Not listed for this area: items, secrets.

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Sources checked: youtube.com, fextralife.com, playstation.com

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