Sector 01: Solar Power Plant
Hugh Williams and the android Diana explore the malfunctioning lunar facility to reboot the power grid while navigating dark halls and laser barriers. Players must bypass security terminals by solving Diana's hacking puzzles, clear hostile machines, and eliminate the facility's defense unit at the end.
- Region
- The Cradle
- Getting there
- past the lunar printing facility crash site and through the Generator Entrance
- Connects to
- The Shelter, Sector 02, The Concourse
- Related quests
- Restore power to the lunar base
- Services and people
- Sealed Sector Gate Station Escape Hatch · Shelter
- Enemy types
- Walkers · Watchers · Crushers · SectorGuard
Achievements here
Secrets
0/1
Key fights
Enemies: SectorGuard Bot (product line S-35)
Threats: High-speed launching charges, a tracking walking missile barrage, and elevated five-missile volleys
Weaknesses and resistances: Avoid red node while hacking the three blue nodes on its 5x5 panel; exposed weak point on back
Tactics: Keep the boss in peripheral vision to dodge charging rushes, sprint clear of missile target circles, hack exposed nodes, and trigger Diana's Overdrive Protocol during openings to fire Critical Shots
Rewards: Unlocks further access to the Shelter and path progression
Enemies
Standard patrolling robotic unit encountered throughout corridors and rooms.
Aerial or surveillance bot that spots intruders and supports ground forces.
Heavy lunar automaton that attempts to overpower intruders with melee rushes.
Tips
- Keep Hugh moving while scanning for Diana's hack targets, and never look completely away from the SectorGuard to avoid getting hit by off-screen charge attacks.
Not listed for this area: items, shops and people.
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