Chapter VIII: Barren Swamp
Pinocchio ventures through the toxic and muddy Barren Swamp, a desolate graveyard for discarded puppets guarded by heavy artillery and corrupted beasts. The player must disable artillery towers, navigate deep acidic mud that slows movement, and explore winding caverns. The chapter concludes with a climactic duel against the monstrous Green Monster of the Swamp.
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Key fights
Enemies: The Green Monster of the Swamp
Threats: Tentacle whips, burrowing charges, acid breath, and using a Scrapped Watchman puppet husk in Phase 2 for erratic, sweeping electric and fury strikes
Weaknesses and resistances: Fire in Phase 1, Fire/Blitz in Phase 2; highly resistant to Decay
Tactics: Keep distance during acid discharges, dodge into the burrow attack, and aggressively exploit stagger opportunities with Fire-infused weapons in Phase 1; in Phase 2, deflect the familiar puppet slam combinations and watch for charge animations
Rewards: Puppet-Devouring Green Monster's Ergo, Golden Ergo
Enemies
Two roaming gigantic puppets walk in the central swamp; draining the hazardous swamp acid makes fighting them much safer.
Shops and people
- Wandering Merchant: Sells throwable items, abrasive consumables, and the Acidic Greatsword weapon
Tips
- Take out the operating puppet manning the artillery cannon at the top of the tower as soon as possible, as its explosive shells will track you across the entire swamp floor.
- Running through the deep, contaminated swamp water builds up Decay and drastically slows your sprint, so lure enemies onto dry patches of land or wooden docks before fighting.
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