Chapter I: The Train Station
Geppetto's puppet awakens inside an abandoned passenger car at Krat Central Station, following the voice of Gemini. You must navigate the bloodstained station corridors, defeat rogue puppets, and choose a starting combat style. The chapter culminates in defeating the Parade Master to reach the relative safety of Hotel Krat.
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Items
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Key fights
Enemies: Parade Master
Threats: Heavy club swings, overhead belly flops, sweeping charges, and a second-phase attack where he breaks off his cage to use as an improvised mace
Weaknesses and resistances: Weak to Electric Blitz
Tactics: Stay close and practice perfect guards against his telegraphed club slams, dodge behind him when he throws his weight forward, and throw Electric Blitz Cells during phase two when he detaches his head weapon
Rewards: Parade Leader's Ergo, Hidden Moonstone
Enemies
Shambling worker puppets armed with pipes, cleavers, or bare fists.
A large, hulking puppet wielding an elongated police baton that deals heavy stagger damage.
Fast, low-profile mechanical hounds that attack aggressively in packs.
Shops and people
- Wandering Merchant: Located near the Cerasani Alley Stargazer before the boss; sells basic throwables, the two unchosen starter weapons, and the Electric Blitz Abrasive
Tips
- Practice the Perfect Guard mechanic on the early wandering puppets to learn the tight parry timing before fighting the chapter's boss.
- You can purchase the starter weapons you did not pick from the Wandering Merchant before facing the Parade Master.
Not listed for this area: secrets.
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