Chapter II: Elysion Boulevard
Pinocchio navigates the burning, puppet-infested streets and rooftops of Elysion Boulevard to reach the Krat City Hall. Along the way, he encounters survivor NPCs, unlocks crucial shortcuts back to Stargazers, and confronts a towering mechanical sentinel at the city hall gates.
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Items
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Key fights
Enemies: Mad Donkey
Threats: Fast-paced human stalker wielding a large bone-cutting saw; uses wide sweeps and aggressive lunges
Weaknesses and resistances: Susceptible to Backstabs and Acid
Tactics: Circle around his attacks to exploit his back for easy Fatal Attacks, and use perfect guards to break his weapon durability
Rewards: Mad Donkey Costume, Mad Donkey Mask, Krat City Hall Key, Enigma Assembly Tool
Enemies: Scrapped Watchman
Threats: Enormous mechanical police officer; uses sweeping arm slams, jumping ground pounds, and charges with Electric Blitz shockwaves in phase two
Weaknesses and resistances: Electric Blitz (resistant), Fire (weak)
Tactics: Stay close to his flanks, dodge through his forward sweeps, run away when he charges his electrified ground discharge, and punish his recovery windows with heavy charged attacks
Rewards: Overclocked Small Cryptic Vessel, Broken Hero's Ergo, Core, Quartz
Enemies
Weak melee combatant found wandering the streets and rooftops, often wielding pitchforks or pipes.
Perches on rooftops and ledges, throwing explosive projectile canisters at the player from long range.
Wields a heavy baton; possesses high poise, unblockable fury attacks, and high posture resistance.
Shops and people
- Wandering Merchant: Sells throwable items, Electric Blitz consumables, the Electric Coil Stick Weapon, and throwing cells
Tips
- Purchase and equip the Electric Coil Stick from the Wandering Merchant early on, as its innate Electric Blitz damage exploits the primary weakness of nearly all puppet enemies in this chapter.
- Watch for glowing red attacks from bosses and elite puppets, which are Fury Attacks that cannot be dodged or normally blocked; they must be avoided entirely by running away or countered with a Perfect Guard.
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