The Fields of Mourning (Subsequent runs)
The Fields of Mourning is the third major biome Melinoë traverses during subsequent underworld runs, characterized by vast, open-ended interconnected zones instead of small chambers. Melinoë explores these sprawling areas to find and unseal multiple rewards bound by golden brambles before locating the path to the exit. The zone concludes with a confrontation against the infernal guardian Cerberus, who guards the gateway to Tartarus.
Items
0/4
Secrets
0/2
Enemies
Slithers swiftly around the arena and projects shields or ranged shrieks.
Stationed in poisonous bogs, striking in wide arcs and hurling toxic spit.
Whirls continuously while tracking Melinoë, dealing heavy physical damage upon contact.
The biome's final boss, utilizing massive ground-pound shockwaves, breath attacks, and fiery area-of-effect explosions.
Shops and people
- Charon: Offers late-game boons, healing items, Pom slices, and centaur hearts from his boat landing
- Echo: Offers blessings that echo recently picked rewards, grant health replenishment, or duplicate boons
Tips
- Follow the golden spirit wisps drifting through the air to easily track down locked reward sites and room exits across the wide, maze-like fields.
- Be wary of damaging purple brambles and hazardous blight patches that limit movement across the open terrain.
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