All bosses and key fights in Black Myth: Wukong
Every key fight, in the order you reach it: what to watch for, what it is weak to and what it drops.
| Fight | Area | Watch for | Weaknesses and resistances | Rewards |
|---|---|---|---|---|
| Bullguard | Chapter 1: Black Wind Mountain | Heavy cleaver swings, overhead vertical chops, leaping downward strikes that create forward shockwaves | Immobilize Spell, Stone Spirit, Will | |
| Guangzhi | Chapter 1: Black Wind Mountain | Twin-headed flaming glaive combos, spinning charge attacks, flame wave projectiles, inflicts Burn status | Red Tides Transformation (Guangzhi), Twin-Crest Spear Head, Will | |
| Guangmou | Chapter 1: Black Wind Mountain | Wind and poison projectile fans, summoning venomous Viper snakes that shoot spit pools, teleportation, airborne shockwaves | Guangmou Spirit, Blood of the Iron Bull, Stone Spirit, Will | |
| Baw-Li-Guhh-Lang | Chapter 1: Black Wind Mountain | Extended long-range tongue lashes, sweeping tongue whips, high-leap body slams with water/shock splash damage, backward kicks | Baw-Li-Guhh-Lang Spirit, Tadpole, Stone Spirit, Will | |
| Lang-Li-Guhh-Baw | Chapter 2: Yellow Wind Ridge | Tongue sweeps, belly flops, leaping ground-slams, and spitting blinding mud | Tadpole (material), Blood of the Iron Bull, Will, Silk | |
| King of Flowing Sands and Second Rat Prince | Chapter 2: Yellow Wind Ridge | King hurls explosive projectile rocks and buffs his son; Prince uses giant club sweeps, lunging cleaves, and sand stomp shockwaves | Keenness of Stone (if Prince slain first) or Second Prince Spirit / Pungent Flesh, Silk, Yaoguai Core, Will | |
| First Prince of Flowing Sands | Chapter 2: Yellow Wind Ridge | Relentless sweeping claws, burrowing charges, ground slams that break stone walls, and wide tail swipes | Arhat Gold Piece, Blood of the Iron Bull, Will, Silk | |
| Tiger's Acolyte | Chapter 2: Yellow Wind Ridge | Fast unsheathe Iai slashes, teleporting lunges, delayed blade thrusts, and kicking combos on a narrow bridge | Tiger's Acolyte Spirit, Old Rattle-Clothe, Blood of the Iron Bull, Will | |
| Gore-Eye Daoist | Chapter 2: Yellow Wind Ridge | Erects a glowing red ritual array that buffs his attacks and inflicts sustained area damage, fires homing blood projectiles, and summons exploding totems | Gore-Eye Daoist Spirit, Blood of the Iron Bull, Will, Silk | |
| "Tiger Vanguard" (Secret Sahālī Version) | Chapter 2: Yellow Wind Ridge | Extremely swift claw rakes, high-jumping downward sword slams, roar shockwaves, and rapid tracking pounces | Tiger Tally (Curio), Will, Mind Core | |
| Macaque Chief (First Encounter) | Chapter 3: The New West | Frost-infused dual-blade slashes, jumping plunge attacks, and mid-range projectile wind blades | XP, Will, Cold Iron Leaves | |
| Kang-Jin Star | Chapter 3: The New West | Lightning blasts, levitating aerial spears, rapid lunging sweeps, and sudden thunder strikes | Loong Pearl, Mind Core, Kang-Jin Staff crafting material | |
| Captain Wise-Voice | Chapter 3: The New West | High-damage arena-wide electric wave shrieks, sweeping laser beams, and stomp shocks | Mind Core, Curio, Captain Wise-Voice Spirit material | |
| Chen Loong | Chapter 3: The New West | Water geysers, lightning-infused polearm thrusts, hovering sweep attacks, and airborne dives | Ruyi Scroll questline trigger (unlocks the Zodiac Village) | |
| Apramana Bat | Chapter 3: The New West | Gliding aerial sweeps, frost breath cone, soundwave stuns, and high-speed diving claw strikes | Apramana Bat Spirit, Cold Iron Leaves | |
| Non-White | Chapter 3: The New West | Fast twin-blade slashing combos, jumping evasion, followed by a phase-two transformation with Poison-infused sword slashes and mist | Non-White Spirit, Blood of the Iron Bull | |
| Second Sister | Chapter 4: The Webbed Hollow | Burrowing surprise attacks, web-spitting projectiles that inflict Entangled/slow, tail whip combos, and wall-clinging poison darts | Will, Silk, Refined Iron Sand, Mind Core | |
| Zhu Bajie (First Encounter) | Chapter 4: The Webbed Hollow | Rake swings, earth-shattering shockwaves, mud-slinging dashes, and quick evasive rolls | Will, Experience | |
| Buddha's Right Hand | Chapter 4: The Webbed Hollow | Giant hand slams, poison claw sweeps, shockwave palm thrusts, and wall-crawling overhead crushes | Right Hand of Buddha (Gourd upgrade/material), Will, Refined Iron Sand | |
| Baw-Li-Guhh-Baw | Chapter 4: The Webbed Hollow | Toxic gas belches, sweeping tongue strikes, delayed belly flops, and ground-rupturing water-poison blasts | Tadpole, Will, Refined Iron Sand | |
| Commander Beetle | Chapter 4: The Webbed Hollow | Dual-blade cleaves, flying dive bombs, erratic charge attacks, and summoning nearby insect minions into frenzy | Commander Beetle Spirit, Will, Refined Iron Sand | |
| Zhu Bajie (Second Encounter) | Chapter 4: The Webbed Hollow | Mud Boar rampages, burrowing charges through mud waves, devastating multi-hit tusks, and water/mud projectiles | Jade Moon Rabbit (Curio), Will, Cold Iron Leaves, Fine Gold Thread | |
| Pale-Axe Stalwart | Chapter 5: Flaming Mountains | Heavy sweeping axe cleaves, ground-slam shockwaves, and charging headbutts | Unlocks the Five Carts questline, Will, Experience | |
| Brown-Iron Cart | Chapter 5: Flaming Mountains | Sweeping and direct flamethrower jets from its mouth, ramming charges, and rear smoke exhausts | Silk, Refined Iron Sand, Will, Experience | |
| Father of Stones | Chapter 5: Flaming Mountains | Leaping ground slams, rock throws, overhead double-fist smashes, and heavy area-of-effect tremors | Blood of the Iron Bull, Knot of Emptiness, Will, Experience | |
| Gray-Bronze Cart | Chapter 5: Flaming Mountains | Long-range rolling charges, wide-angle flame sweeps, and explosive magma trails | Refined Iron Sand, Will, Experience | |
| Quick-as-Flame and Fast-as-Wind | Chapter 5: Flaming Mountains | Dual head/body rolling team attacks, fiery wind projectiles, spinning whirlwind slams, and synchronized charges | Blood of the Iron Bull, Knot of Emptiness, Refined Iron Sand, Will, Experience | |
| Flint Chief | Chapter 5: Flaming Mountains | Magma arm slams, burying underground to emerge with volcanic eruptions, and summoning fiery homing pebbles | Knot of Emptiness, Flame Orb, Will, Experience | |
| Poison Chief (Four Encounters) | Chapter 6: Mount Huaguo | Ground slams, burrowing ambushes, vomiting pools of poisonous sludge, and hurling toxic mud boulders | Will, Cold Iron Leaves, Refined Iron Sand, Mind Cores | |
| Son of Stones | Chapter 6: Mount Huaguo | Massive wide-arc fist sweeps, ground fissures, shockwaves that knock the player off edges, and extremely high physical armor | Will, Monastic Staff, Mind Core | |
| Lang-Baw-Baw | Chapter 6: Mount Huaguo | Petrifying body slams, tongue whips, toxic mud spews, and stomps generating delayed stone ripples | Will, Tadpole, Refined Iron Sand, Mind Core | |
| Jiao-Loong of Waves | Chapter 6: Mount Huaguo | Sweeping tail lashes, frost breath, sudden underwater diving lunges, and arena-wide water geysers | Will, Pearl Tree, Refined Iron Sand, Mind Core | |
| Water-Wood Beast | Chapter 6: Mount Huaguo | Biting charges, rolling body crushes, high-speed submerged lunges, and water shockwaves | Will, Kun Steel, Mind Core | |
| Giant Shigandang | Chapter 6: Mount Huaguo | Colossal dual-fist smashes causing arena-wide seismic shockwaves, sweeping arm sweeps, and collapsing body falls | Will, Skandha of Consciousness, Heart of Stone |
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