Guides / Prey

G.U.T.S.

Prey guide · Transit tunnel to Arboretum
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The G.U.T.S. (Gravity Utility Tortuous System) is a zero-gravity transit tunnel connecting Talos I's central sections to the Arboretum and outer facilities. Morgan must navigate the zero-g environment while contending with floating hazards, Cystoid nests, and radiation leaks. Restoring access typically involves clearing blocked routes and using maintenance tunnels or keycards to cycle through airlocks.

Items

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Secrets

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Enemies

Cystoid
Weak to Kinetic impacts, thrown objectsSteal / drop Typhon Plasma

Small suicidal Typhon that detonate on contact; they are attracted to any moving object

Weaver
Weak to Nullwave Transmitter, Q-BeamSteal / drop Typhon Plasma

Floats at range, creates Cystoid nests, and shields itself with Typhon debris

Cystoid Nest
Weak to Explosives, thrown debris, firearmsSteal / drop Typhon Plasma

Attached to walls and surfaces; bursts into several aggressive Cystoids when approached or struck

Mimic
Weak to Wrench, Shotgun, Kinetic BlastSteal / drop Typhon Plasma

Camouflages as ambient zero-g debris and lunges when approached

Corrupted Operator
Weak to EMP Grenades, Stun Gun, Technopath powersSteal / drop Spare Parts

Hostile floating drones that fire lasers or flamethrowers at range

Tips

  • Do not waste ammunition on Cystoids; throw loose zero-g debris, canisters, or fire GLOO shots into their proximity so they swarm the projectile and self-destruct harmlessly.
  • Watch for damaged electrical junctions and micro-meteoroid hull breaches in the tunnel, as electrical discharge and environmental hazards can rapidly deplete suit integrity in zero-g.
  • Use the GLOO Cannon to seal burning pipes or radioactive leaks blocking your path along the central transport tubes.

Not listed for this area: shops and people.

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