Maruki's Palace
This Palace serves as the final infiltration mission exclusive to the third semester, located inside an idyllic, psychological research laboratory. Joker, Akechi, and Sumire join forces with the rest of the Phantom Thieves to secure an infiltration route and steal the treasure. Players must navigate psychological questionnaires, light-refracting cable puzzles, and high-level Shadow encounters to confront Takuto Maruki.
Don't miss 0/1
Deadlines
- February 2 | Send the calling card and steal Maruki's treasure to prevent his altered reality from becoming permanent
Social links
0/1
Worth doing
- Spend daytime slots speaking with Phantom Thief teammates who have maxed Confidants to awaken their powerful third-tier Personas
Items
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Secrets
0/1
Enemies
Repels Physical and Gun while absorbing Fire; use Ice or Nuclear to down it
Often encountered in the upper lab areas and weak to Ice and Nuclear attacks
High-level Shadow with no elemental weaknesses that resists most magic and casts severe Wind spells
Shops and people
- Jose: Sells recovery items and upgrades the Palace's Will Seed accessory in exchange for flowers and stamps in Mementos
Tips
- Equip accessories or Personas that resist or nullify Bless and Curse skills, as late-palace mini-bosses and the ruler heavily rely on these elements.
- Take advantage of Baton Pass chains during the final boss fight to eliminate Maruki's tentacles before targeting Azathoth and Maruki directly.
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