Guides / Metroid Prime

Magmoor Caverns

Metroid Prime guide · Traversing hazardous magma chambers that connect subterranean territories across Tallon IV ✓ Checked against sources
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Magmoor Caverns functions as a superheated subterranean transit network connecting multiple distinct territories across Tallon IV. Traversing its lava-filled corridors requires thermal protection while activating elevator shafts and unlocking passageways between the planet's regions. Later in the journey, players return with advanced mobility gear to solve traversal puzzles over the magma and collect high-tier equipment like the Plasma Beam.

Items

0/8

Secrets

0/1

Enemies

Magmoor
Weak to Ice Beam

A serpentine fire creature emerging from magma that spits plumes of fire and can be swiftly decapitated or frozen.

Triclops
Weak to Morph Ball Bombs

Small creatures dwelling beneath floor gratings that vacuum up Samus in Morph Ball form and release her when fed a bomb.

Puffer

Floating gas-filled organisms that burst upon taking damage, leaving behind lingering clouds of hazardous vapor.

Grizby
Weak to Missiles

Armored crustacean-like crawling organisms found near lava channels with shells impervious to uncharged basic shots.

Burrower

Subterranean beasts that emerge from tunnels in the ground to ambush unsuspecting trespassers.

Puddle Spore

Lava-dwelling mollusks that flip their shells over when hit, serving as temporary safe stepping stones across molten lava pools.

Tips

  • Do not enter the deep cavern tunnels without the Varia Suit equipped, as the extreme ambient temperatures will rapidly deplete your energy reserves.

Not listed for this area: shops and people.

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Sources checked: nintendoworldreport.com, youtube.com, metroidwiki.org, retropixel.net, strategywiki.org, ign.com

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