Guides / Kingdom Come: Deliverance II

Nomads' camp

Kingdom Come: Deliverance II guide · Visited to track down stolen gear and gain combat guidance
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Nomads' Camp is an encampment situated along a pond in the Bohemian wilderness, serving as a hub for offloading illicit loot and learning advanced martial arts. Here, Henry can enlist the combat teacher Master Tomcat to hone weapon strikes and unlock the crucial Master Strike technique through duels in the training ring. The settlement also hosts domestic conflicts and tasks involving the nomad chief Voivode and the fortune-teller Aranka.

Region
Trosky region
Getting there
west of Zhelejov and northwest of Semine, nestled near a wooded ravine pond
Connects to
Zhelejov, Semine, Troskowitz, Apollonia
Related quests
Combat Training I · Combat Training II · Miri Fajta · The Voivode's Curse · Horses for Courses
Services and people
Master Tomcat · Voivode · Aranka · Fence Whitebeard · Horse Handler Mikolai · Tibor

Don't miss 0/1

Items

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Key fights

Duel with Master Tomcat

Enemies: Master Tomcat

Threats: rapid combinations, defensive ripostes, and immediate Master Strike parries when attacked improperly

Weaknesses and resistances: prone to weapon poison applications such as Bane and vulnerable to parry-countering immediately after pushing off weapons

Tactics: keep your guard raised, avoid swinging opposite to his weapon stance, and rely on well-timed perfect blocks followed by fast ripostes to wear down his stamina and health

Rewards: teaches Henry the Master Strike sword technique

Enemies

Master Tomcat
Weak to weakness: attacking from the same direction as his guard to safely bypass defensive ripostesSteal / drop what can be stolen, or a notable drop:

skilled camp sparring master wielding a sword in the training ring who counters attacks with swift ripostes and heavy strikes

Shops and people

  • Fence Whitebeard: buys and sells stolen equipment, apparel, and weapons
  • Horse Handler Mikolai: buys, sells, and trades horses as well as horse equipment
  • Aranka: sells herbs, alchemy supplies, and remedies

Tips

  • If you need to clear the stolen flag from precious gear without risking guards in town, sell the goods to Fence Whitebeard in the camp and purchase them right back to legally launder them.

Not listed for this area: secrets.

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Sources checked: reddit.com, powerpyx.com

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