Guías / Cyberpunk 2077

Arasaka Tower

Guía de Cyberpunk 2077 · Final mission (The Devil ending) ✓ Verificado con fuentes
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During the final infiltration of Arasaka Tower in "The Devil" ending path, you accompany Hanako Arasaka to confront Yorinobu Arasaka. You must fight your way through high-level Arasaka security forces across multiple executive floors, secure the boardroom, and navigate down toward the CEO's office. The operation culminates in an intense boss fight against Adam Smasher before finally reaching Yorinobu.

Región
Corpo Plaza, City Center
Cómo llegar
reached via AV from North Oak (Arasaka Estate) during the quest Totalimmortal
Misiones relacionadas
Totalimmortal
Tipos de enemigos
Arasaka security · drones · mechs · Adam Smasher

Servicios y personajes

Quest NPCs 7

  • Hanako · Leads the player inside, addresses the board, and provides remote help during firefightsTop of Arasaka Tower
  • Saburo Arasaka · Engram copy who speaks with the player and hands authority to HanakoSaburo's office
  • Jackie Wells · Can be spoken to if his body was sent to Viktor's clinicArasaka Tower
  • Takemura · May appear in the boardroom, coordinates force usage, and assists in combatBoardroom
  • Oda · May appear at the board meeting if spared earlierBoardroom
  • Yorinobu · Confronted by the player after the battleYorinobu's office
  • Hellman · Leaves with the player toward the elevatorYorinobu's office

Invaders and enemies 1

  • Adam Smasher · Boss enemy who ambushes the player and drops an Access Token upon defeatYorinobu's office area

Versión corta

Lo importante

  • •Killing the Netrunner on the second floor first, since he quickhacks you through cameras.
  • •Saving Takemura in Search and Destroy, since he helps in the atrium and in the Smasher fight.
  • •Shock damage and Short Circuit against Smasher.

Errores comunes

  • •Missing the Jackie conversation by not sending his body to Viktor at the end of The Heist; decide it before the heist ends.
  • •Standing in the open during Smasher's missile barrages; take cover when you see red reticles.

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  1. 1

    Land and follow Hanako

    When the AV lands on top of Arasaka Tower, follow Hanako inside. Walk and talk with her until she leads you to an elevator, passing Saburo's old office on the way. In that office she explains that her father made copies of his office and of his personality as an engram, which you can talk to.

    Consejo: You can save almost any time you are not in combat.

    Cuidado: If you sent Jackie's body to Viktor at the end of The Heist, you can ask to talk to Jackie here; otherwise you will not get the chance.

  2. 2

    Board meeting

    Take the elevator with Hanako to the boardroom, where Takemura or Oda may appear if you spared them earlier. Hanako asks the board to remove Yorinobu as CEO for murdering their father, and you back her up as a witness from his Konpeki Plaza apartment. Saburo's construct then hands his authority to Hanako.

  3. 3

    Boardroom breach

    Arasaka's elite soldiers interrupt the meeting, and you have to stand up and fight them off, which turns the conflict into open war. Yorinobu sends troopers to enforce his position, so keep fighting on in the garden. Before leaving the garden you can pick up a legendary HJKE-11 Yukimura pistol.

    Consejo: Use cover and Hanako's remote help against Netrunners and turrets.

  4. 4

    Walkway to the elevator

    After the first wave you can cross the forest or follow the walkway straight to the elevator, and either way you meet Yorinobu's troops. The walkway is guarded by a mech and Arasaka soldiers, and enemies also hide in the trees. At the elevator, a walkway on the left holds a second legendary Yukimura.

    Consejo: Both Yukimuras are optional and easy to walk past.

  5. 5

    Upper atrium

    Ride the lift up to the upper atrium. Takemura asks how to use his forces, and you can answer "Yeah. Too late to play nice." or "No. Better to be sly and quiet." If you saved him in Search and Destroy he helps clear the way to the next elevator; if not, you fight alone. Expect heavy resistance, including one stronger mech.

    Consejo: Curtains give cover, especially against the mech.

  6. 6

    Floors below the CEO

    From the elevator, push to the large room at the end of the hallway and fight mostly Arasaka Rangers, with a mech in a left corridor and a Juggernaut with an HMG coming by the stairs on the right. Climb to the second floor and kill the Arasaka Netrunner who launches quickhacks through cameras first.

    Consejo: Use the stairs for cover.

    Cuidado: The Netrunner will keep hitting you with quickhacks if you ignore him.

  7. 7

    The CEO's floor

    Take the second elevator up to the CEO's floor, the 140th. A massive firefight waits, so stay in cover and prioritise grenades. Once the area is clear, enter the next room in Yorinobu's office area.

    Consejo: Frag grenades thrown into a group clear them quickly.

  8. 8

    Adam Smasher

    When you enter the room, Smasher ambushes you. He charges to swat you, then fires his arm-gun, so use cover, double jumps or dodges. Below about half health he retreats and calls a Juggernaut, Assault Specialists and turrets in side alcoves. When you defeat him, take the Access Token from his remains; then choose whether to spare or kill him.

    Consejo: He is weak to shock, so Short Circuit hits hard, and quickhacks need +5 RAM against him.

    Cuidado: Watch for red reticles before his micro-missiles and take cover or use Sandevistan.

  9. 9

    Confront Yorinobu

    Press on to Yorinobu's office. If you befriended Takemura, exchange final words with him. Talk to Yorinobu, and Hanako arrives shortly after. When told, go with Hellman to the elevator, which leads into the epilogue Where Is My Mind?

    Cuidado: The events after the elevator depend on your ending.

Decisiones aquí Puede estar incompleto

Lo que decides aquí y a qué te lleva.

Smasher's fate

After defeating Adam Smasher

  • Spare him→ no further consequences
  • Kill him→ no further consequences

One source says the choice has no further consequences.

Listas de tareas

Objetos Puede estar incompleto

0/3

Enemigos

Adam Smasher
Débil contra Electrical / Cyberware MalfunctionRobo / botín Access Card

Heavily armored cyborg who employs a shoulder-mounted missile launcher and high-caliber firearms; maintaining distance is key during his missile barrages.

Arasaka Elite Guards
Débil contra EMP / HeadshotsRobo / botín High-tier firearms and ammunition

Well-armored corporate security equipped with heavy automatic weapons, smart rifles, and mantis blades.

Consejos

  • Hack or shoot down automated security turrets and cameras in the executive lobbies immediately to prevent reinforcements from overwhelming your position.
  • Equipping Cyberware Malfunction quickhacks significantly reduces Adam Smasher's ability to deploy heavy weapon systems and mobility bursts.

No listadas para esta zona: secretos.

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Fuentes verificadas: https://gamerguides.com/cyberpunk-2077/guide/main-jobs/act-3/totalimmortal, https://www.gamepressure.com/cyberpunk-2077/totalimmortal/z0dfdb, https://cyberpunk2077.wiki.fextralife.com/Totalimmortal, https://gamerguides.com/cyberpunk-2077/guide/main-jobs/act-3/belly-of-the-beast, gamepressure.com, youtube.com, fandom.com, thegamer.com, steamcommunity.com, ign.com, reddit.com

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