Guides / The Legend of Zelda: Ocarina of Time (Nintendo Switch 2)
All bosses and key fights in The Legend of Zelda: Ocarina of Time (Nintendo Switch 2)
Every key fight, in the order you reach it: what to watch for, what it is weak to and what it drops.
| Fight | Area | Watch for | Weaknesses and resistances | Rewards |
|---|---|---|---|---|
| Training Boulder | Kokiri Forest | A massive stone boulder rolling continuously along a looped dirt trench in the southwestern crawlspace area. | ||
| Deku Baba / Withered Deku Baba | Inside the Great Deku Tree | Snaps at Link when approached | Deku Sticks or Deku Nuts | |
| Gohma Larvae | Inside the Great Deku Tree | Hatched from dropped eggs from the ceiling; scuttles and pounces | ||
| Big Skulltula & Walltulas | Inside the Great Deku Tree | Swings down from webs dealing collision damage, or blocks vine walls | ||
| Deku Scrubs | Inside the Great Deku Tree | Spit nuts at range and burrow underground if approached | ||
| Queen Gohma | Inside the Great Deku Tree | Climbs onto the ceiling to drop Gohma Larva eggs; charges along the ground when active | Full Heart Container and warp point back to Kokiri Forest to claim the Spiritual Stone of the Forest (Kokiri's Emerald) | |
| Stalchildren | Hyrule Field & Castle Town | Skeletal hands and heads that burst continuously out of the ground if Link is stranded in Hyrule Field after sunset | ||
| Peahats | Hyrule Field & Castle Town | Large plant-like rotor creatures that hover and charge if Link approaches open open-field areas during the day | ||
| Guards | Hyrule Field & Castle Town | Non-combat stealth threat; if spotted in the courtyard grounds, Link is caught and thrown back to the castle gates | ||
| Castle Guards Detection | Hyrule Castle | Non-combat, line-of-sight detection hazards; being spotted triggers a whistle/shout and gets Link thrown out to the base of the grounds or the gate | ||
| Cucco Aggro Threat | Lon Lon Ranch | Cucco revenge swarm triggered by attacking Cuccos multiple times | ||
| Hyrule Field Perimeter | Lon Lon Ranch | Spawn across Hyrule Field at night outside the gates | ||
| Gate Encounter | Lost Woods & Sacred Forest Meadow | Quick-slashing claw swipes; ducks down to actively block Link's front-facing sword strikes. | Drops standard health/rupees; opens the iron gate to the maze. | |
| Corridor Maze | Lost Woods & Sacred Forest Meadow | Rapidly spits three Deku Nuts in sequence at Link from medium-to-long distances. | Recovery Hearts / Deku Nuts / small rupees. | |
| Keese | Kakariko Village & Graveyard | Aerial dive attacks inside the Royal Tomb. | Unseals the interior door in the crypt. | |
| ReDeads | Kakariko Village & Graveyard | Emit a paralyzing shriek that freezes Link in place, followed by a slow grab-and-drain attack. Acidic pool limits foot space. | ||
| Sharp and Flat (Composer Brothers) | Kakariko Village & Graveyard | Hovering ghost encounters triggered from specific graveyard headstones. | ||
| Red Tektites | Death Mountain Trail & Goron City | Jumping erratic attacks that can knock Link off edges or cause damage | ||
| Rolling Goron Hazard | Death Mountain Trail & Goron City | Colliding with Link and knocking him down if standing in his track | ||
| Bomb Flower Handling | Death Mountain Trail & Goron City | Self-damage from premature detonation | ||
| Beamos | Dodongo's Cavern | Sweeps Link with a continuous tracking laser beam | ||
| Baby Dodongos | Dodongo's Cavern | Burrows and swarms Link; starts flashing and explodes within seconds of taking fatal damage | ||
| Adult Dodongos | Dodongo's Cavern | Breathes wide streams of fire; highly armored front; executes a 360-degree tail spin after being hit; flashes and explodes like a giant bomb upon death | ||
| Lizalfos (Mini-Bosses) | Dodongo's Cavern | Agile bipedal reptiles that jump between platforms, using jumping vertical overhead slashes | ||
| King Dodongo (Boss: Infernal Dinosaur) | Dodongo's Cavern | Rolls across the ring-shaped arena in a lethal ball; breathes massive waves of fire covering the platform | Full Heart Container and the blue warp circle to claim the Goron's Ruby | |
| River Crossing Enemies | Zora's River & Zora's Domain | Octoroks fire flying rock projectiles when you approach water segments; Tektites skitter rapidly across the river's surface and hop toward Link; rushing rapids carry you downstream back toward Hyrule Field if you misstep off the narrow upper ledges | ||
| Waterway & Roaming Enemies | Lake Hylia & Zora's Fountain | Spat rocks from Octoroks; roaming threats on rocky fringes | ||
| Octoroks | Inside Jabu-Jabu's Belly | Shoot rocks across water paths | ||
| Biri & Bari | Inside Jabu-Jabu's Belly | Electrify Link upon direct sword contact | ||
| Shabom | Inside Jabu-Jabu's Belly | Float erratically and damage on touch | ||
| Parasitic Tentacles | Inside Jabu-Jabu's Belly | Whips that block doorways and drop from ceilings | ||
| Big Octo | Inside Jabu-Jabu's Belly | Rapidly charges around its arena (redesigned in the remake) | ||
| Barinade | Inside Jabu-Jabu's Belly | Fires electrical beam barrages and whips floating Bari at Link | Heart Container and Zora's Sapphire | |
| Moblins (Spear / Guard Variants) | Sacred Forest Meadow (Adult) | Stationed at corners and straight corridors; charge forward with leveled spears to knock Link down or reset positioning if he enters their field of view. | ||
| Club Moblin (Giant Moblin) | Sacred Forest Meadow (Adult) | Slams heavy club onto the stone, launching shockwave ripples down the steps that knock Link backwards and deal heavy damage. | Clears the path to the stairs; drops standard consumables/rupees. | |
| Mad Scrubs / Deku Scrubs (Intermittent) | Sacred Forest Meadow (Adult) | Pop out of grass patches or dirt mounds to spit Deku nuts/seeds. | ||
| Wolfos | Forest Temple | Jump slashes and defensive blocking | ||
| Stalfos Miniboss | Forest Temple | High-damage jumping sword strikes and shield bashes | Chest containing the Fairy Bow | |
| Beth (Red) & Joelle (Blue) Poe Sisters | Forest Temple | Cloaking spin | Re-ignites torches in the central chamber | |
| Amy (Green) Poe Sister | Forest Temple | Spinning lantern attacks | Re-ignites torches in the central chamber | |
| Meg (Purple) Poe Sister | Forest Temple | Four identical copies and attacks | Re-ignites the final torch, restoring light to the central foyer and lowering the elevator to the lowest sublevel | |
| Phantom Ganon | Forest Temple | Lightning strike from painting portal in Phase 1; magical energy orbs in Phase 2 | Heart Container, warp portal cutscene awakening Saria, and the Forest Medallion | |
| Business Scrub | Death Mountain Crater | Projectiles | Sells upgrades/Heart Piece | |
| Lava Bubbles / Fire Bats (Keese) | Death Mountain Crater | Patrolling the bridge spans and lower walkways | Small heart and rupee drops | |
| Fire Keese | Fire Temple | Aerial dive-bombs that can burn wooden shields | ||
| Flare Dancer | Fire Temple | Spins quickly across the arena leaving flame trails, leaps into the air, and summons fire attacks | ||
| Volvagia | Fire Temple | Emerges from random holes in the arena platform to spew fire, flies into the air dropping falling rocks, and sweeps the platform | Heart Container and the Fire Medallion (awarded in the Chamber of Sages upon Darunia's awakening) | |
| Freezards | Ice Cavern | Emit freezing icy breath that encases Link in ice, dealing rapid damage. | Defeat to unlock the next doorway | |
| Spike Traps & Environmental Icicles | Ice Cavern | Sliding spiked cross-bars and sharp icicles falling from cave ceilings. | ||
| White Wolfos (Mini-Boss) | Ice Cavern | Quick-circling beast that attempts to flank Link with leaping bites. | Unlocks the door to the Iron Boots chamber. | |
| Regular Threats | Water Temple | Tektites skittering across water; Spikes rolling into Link; Shell Blades underwater strikes; Biri / Bari causing shock damage on melee contact | ||
| Dark Link | Water Temple | Mimics Link's sword swings, hops onto the Master Sword during thrusts, and guards heavily against standard slashes | Unlocks the path to the chest containing the Longshot | |
| Morpha (Master of the Water Temple) | Water Temple | Manipulates water into grasping tentacles that lift, squeeze, and hurl Link across the room for heavy damage | Heart Container and portal leading to the Sacred Realm | |
| Dead Hand | Bottom of the Well | A pale creature with four stationary, white, grasping hands protruding from the floor. | Spawns the large chest containing the Lens of Truth. | |
| ReDeads | Bottom of the Well | Eerie undead enemies that freeze Link in place with a gaze scream if approached carelessly from the front. | ||
| Like Likes | Bottom of the Well | Tube-like scavengers found in side chambers capable of eating Link's Deku Shield if he gets swallowed. | ||
| Dead Hand | Shadow Temple | White hands sticking out of the floor grab and pin Link, prompting Dead Hand to emerge and bite | Chest containing the Hover Boots | |
| ReDeads & Gibdos | Shadow Temple | Paralyzing shriek freezes Link if approached from the front | ||
| Beamos | Shadow Temple | Continuous laser beams fired from turrets | ||
| Like Likes | Shadow Temple | Swallow Link and steal tunics and shields | ||
| Stalfos | Shadow Temple | Incoming weapon swings | ||
| Phantom Shadow Beast – Bongo Bongo | Shadow Temple | Two giant disembodied hands beat on a massive taut drum launching Link into the air, while attempting to crush, slap, or sweep him off into a poison perimeter | Heart Container and Shadow Medallion | |
| Patrolling Gerudo Guards | Gerudo Valley & Gerudo's Fortress | Instant capture if Link steps into their field of vision | ||
| Gerudo Thief (Mini-Boss Duels) | Gerudo Valley & Gerudo's Fortress | High agility, spinning flurry attacks, and a jump slash that stuns Link and lands him back in jail on a knockout blow | Small Key | |
| Leevers | Haunted Wasteland | Spiky, rotating enemies that continuously emerge and burrow through the open sands along the route. | ||
| Leevers | Desert Colossus (Child & Adult) | Continuously emerge from beneath the sand to circle and ram Link while traversing the open basin | ||
| Guays | Desert Colossus (Child & Adult) | Desert crows that dive-bomb from high angles if you linger in the open area | ||
| Trial Miniboss: Iron Knuckle | Desert Colossus (Child & Adult) | Slow-moving but hits heavily with an oversized battleaxe that can strip multiple hearts in one blow; moves faster once armor breaks off | Unlocks the exterior exit door leading directly to the Silver Gauntlets chest | |
| Anubis | Spirit Temple | Levitating cloaked creatures that mimic Link's movements and shoot fireballs. | Small Key | |
| Beamos | Spirit Temple | Rotating eye turrets that fire continuous tracking laser beams. | ||
| Gibdos & ReDeads | Spirit Temple | Paralyzing gaze scream followed by a grapple drain attack. | ||
| Iron Knuckle (Child Mini-Boss) | Spirit Temple | Massive, heavily armored knight with huge axe capable of stripping multiple hearts per strike. Destroys stone pillars in the room. | Access to Colossus Exterior (Left Hand) | |
| Iron Knuckle (Adult Mini-Boss & Pre-Boss) | Spirit Temple | Massive axe attacks stripping multiple hearts, destroys pillars; when armor sheds, sprints faster. | Door to exterior right hand (Mini-Boss) / Nabooru freed from armor (Pre-Boss) | |
| Sorceress Sisters: Koume & Kotake / Twinrova | Spirit Temple | Fire and Ice magic beams and blasts. | Heart Container, Spirit Medallion | |
| Beamos | Ganon's Castle | Sweeping lasers that hit hard on narrow platforms | ||
| Freezards & Ice Traps | Ganon's Castle | Ice breath that freezes Link, dealing passive frost damage and resetting movement | ||
| Wallmasters | Ganon's Castle | Drops from the ceiling when shadows expand underneath Link; grabbing Link resets him to the room entrance | ||
| Torch Slugs / Fire Keese | Ganon's Castle | Ignite and burn Link's wooden shields if equipped, or knock him off moving platforms into lava | ||
| Barrier Cores | Ganon's Castle | Power the elemental force field blocking access to Ganon's Tower | Shatters that segment of the central seal and teleports Link back to the main hub | |
| Staircase Gauntlet | Ganon's Tower & Final Confrontation | Agile sword strikes, aggressive movement, extremely high physical damage, and wide cleaves with massive battleaxes | ||
| Great King of Evil Ganondorf | Ganon's Tower & Final Confrontation | Floating projectile magic, dark energy salvos, and slam attacks that destroy surrounding floor tiles | ||
| Collapse Escape | Ganon's Tower & Final Confrontation | Debris, falling structures and locked gates requiring Zelda to unseal (the remake dropped the original's escape timer) | ||
| The Final Duel: Ganon | Ganon's Tower & Final Confrontation | Twin greatswords, sweeping strikes, and massive reach (Link is initially separated from the Master Sword at the beginning of the battle) | Concludes the main story; triggers the victory sequence with Princess Zelda, the banishment of Ganon into the Sacred Realm, and the game credits |
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